Hello, Vitorlanna! Glad to see you here!
How is Pongo's March doing? I haven't saw much of it (or you) lately.
(about those screenshots)I dig the mood at Lola's Dance Club and the Throne Room! I wonder how the music is. (I think those white streaks of lighting in the windows in the throne room look a bit akward, but overall the mood and color scheme is pretty solid!). The autumn forest also looks nice! The character looks a bit like he doesn't quite fit in the scenarios though, but I guess that may just make he stand out.
Thanks! When I was drawing it I wasn't sure if I'd use pure white (pure white is dangerous, right?), turns out I completely forgot about it. I'll try a more pink/purple and transparent version.
The music! I also wonder how the music will be XD. I want some synths, maybe with 8-bit sounds.
I thought the same about the characters: they stood out, that's what I wanted... right? The problem would be "easily" solved by changing the characters pallet a little (or applying a filter on them). But should I do this? Idk.
About the demo, making a new story for it instead of it being a part of the game does make it harder to actually finish the main game. But thinking about it, it sounds like the demo is like another game, a short game prologue? So in a way it makes it easier to finish ONE game, just not the main one.
The idea was another game that also was private party's demo. Let me explain the idea better for all of you:
[Spoilers and possible spoiler ahead]
In the big (final) game you start as Kino, the blue guy, main char. You wake up and... surprise! it's your birthday!
In this first scene you get to know Kino's mother, father and uncle (Galakbuster). (I added this birthday scene because starting with your parents already gone wouldn't make the player care about them, they wouldn't even know them)
Short later, we met Gosty, the ghost, that will be with you through the game. After that you enter in a fake dungeon, lose your parents, wander in the forest, enter the purple tavern, etc.
Idk, maybe the beinning isn't that bad. (It lacks a battle scene, should I worry about that?)
The demo would end in the tavern where he just met Doki,the bird (shortly after, actually).
The problems with it: (it IS a problem, right?)
1)The player would only actually know Gosty and Galakbuster, because the contact with the other characters would be too brief.
2) The player would experience two battles, being the first one a tutorial (impossible to lose) and the second a normal but with Doki. (this is fine actually)
3) No Dina, Lola, Asker, Jade, #1 doki's fan, Pyros, etc... You will never meet any of them in the demo.
Doing the original demo:
The demo would start with the full party: Kino, Doki and Charlotte.
They would start in a weird forest, talking about how great the last scene was. Shortly after, they would meet Dinerson and Sauria (obviously dinosaurs)...
[you may not want to read the next spoiler]
Edited, sorry. There's nothing to see here.[end of spoilers]
The two dinosaurs wouldn't be in the full game (I can change that, though. Maybe in a nice way).
In the demo, you would also meet Jade. A lot of nonsense would happen, you would collect cool equipment (probably there will be few of them in the beginning of the big game).
In the end you would fight the Devil (?) - An original villain.
It would be faster paced.
I would make it in a way it won't hurt the original story.
If I don't make the original demo, I can put some of its elements into the final game.
[End of Private party and demo plots]
If the beginning is too slow, maybe starting from the point of view of another character or another point of the story?
It's a great idea I'm considering now.
I think it's important to work to try to improve the main appeal of the game (such as story and characters), but I also think that fretting too much about it is the kind of thing that leads games to never get finished. Sometimes you have to decide to try to go with what you have and use it as a learning experience for the next game. Of course the big question is where to draw the line of where is the appropriate amount of "worry".
You're right. If I stress this much about every part of the game it will never get done. The hard part is draw that line. The most important thing I'm forgetting right now is to make it fun, as long as the development is fun I'll keep doing it.
*starts stressing about drawing the best line possible*
Sorry about the big text. I got really excited talking about the story. Please, don't let me spoil too much of it. XD
I'm still not sure if I'll do or not the original demo.