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TIGSource ForumsCommunityDevLogsZeroFps - Game Engine (used in Tolroko)
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vim
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« on: September 19, 2012, 05:58:40 AM »

What:
This is a source release of the ZeroFps engine, made by me and Dvoid. The engine is used in Tolroko here on tigsource and it will also be used on some other projects we do.

Download: zerofpssrc.zip 68 Mb

How:
The zip contains the source and all the dependencies to compile it. Really not made to be used by anyone else right now but someone told us they would like to look at it and now you can Smiley.

What's next:
  • We will release as often as we can. See if we go for a public repository soon.
  • Setup a real website for it with some documentation
  • Port it to OSX/IOS.
« Last Edit: September 19, 2012, 07:32:04 AM by vim » Logged
Quarry
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« Reply #1 on: September 19, 2012, 07:36:12 AM »

Any info about the language?
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dvoid
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« Reply #2 on: September 19, 2012, 07:51:14 AM »

Any info about the language?

ZeroFps is written in c++, to use it , you need to know c++.
This is no engine made for prototyping (unity etc), its actually not
an engine at all. Its more of an SDK for creating game engines. I
like to call it a game engine construction kit Wink

We do however have binding modules for both python and lua so
you can use them for scripting in your game engine.
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