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TIGSource ForumsCommunityDevLogsaftslash [platformer]
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aftslash
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« on: September 26, 2012, 06:29:49 AM »

This is my first ever gamedev project! I have no idea where it's going, but it's been pretty fun implementing features.

Working in XNA towards a windows (and maybe XBLA) client.



Lots of content pipeline and framework stuff done but there is about zero gameplay. Have been finding the art and design aspect extremely difficult and slow going, but surprisingly rewarding.

More to come!

I've posted a bit about my progress along the way here: http://aftslash.tumblr.com/
« Last Edit: October 01, 2012, 06:12:23 AM by aftslash » Logged
aftslash
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« Reply #1 on: September 29, 2012, 10:03:51 AM »

Update
  • Flexible player controls support for gamepad/keyboard
  • Continuous screen captures (to make GIFs!)
  • Started cleaning-up the scene tree update/draw structure
« Last Edit: October 01, 2012, 06:12:53 AM by aftslash » Logged
The Rookie
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« Reply #2 on: September 29, 2012, 10:42:57 AM »

I really like the art direction of this. What kind of gameplay are you going for?
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kamac
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« Reply #3 on: September 29, 2012, 11:24:34 AM »

I really like the art direction of this. What kind of gameplay are you going for?

I hope it's zombies.
Zombies would fit this design.
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aftslash
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« Reply #4 on: September 30, 2012, 07:35:43 AM »

I really like the art direction of this. What kind of gameplay are you going for?

Thanks!

I have been tossing a lot of ideas around for gameplay. Nothing has stuck yet Tongue
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aftslash
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« Reply #5 on: October 02, 2012, 05:23:49 AM »

Update
  • Fixed some camera matrix maths
  • Added a proper handler for pc/npc death
  • Bit of playing around with the tileset
« Last Edit: November 24, 2012, 11:58:12 AM by aftslash » Logged
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