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TIGSource ForumsDeveloperPlaytestingBravada - "casual" strategy with elements
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Author Topic: Bravada - "casual" strategy with elements  (Read 1089 times)
Parhelion
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« on: December 12, 2012, 12:19:13 AM »

Hi, guys. We are small developer team called Interbellum. So we deside its time to show our game - Bravada.



Name: Bravada

Genre: Casual Tactical Strategy

Demo: http://interbellum.ru/bravada/download.html

Please play our demo. We really need your feedback! We will be thankful for any kind of comments, opinions and bag reports. For that we made special "Report" button inside the game. Just click it and you can easily and quickly write and send to us whatever you want. Or you can write just right in this thread.

Developer: Interbellum Team
___Graphics, Game-design: Taranenko Ivan (Parhelion)
___Programming: Mikhaylenko Andrey (Multirezonator)
___VFX, Game-design: Mikhaylenko Kirill (Xatab)

Web-site: http://interbellum.ru

Release date: early 2013

Screenshots:







more screenshots you can find on our web-site

Video:




Description: He is hero called Hero. And he is young dwarf with a lot of adventures ahead. Player controls group of units. There is a lot of units, they a differs, can upgrade and mutate. Main game mechanic is turnbased battles. Controls made in special way and that provides quick gameplay instead of others turnbased games. Game looks simple but it has many not obvious tactical nuances. You should get strong units group, make right formation and take into account units special features.

Thanks for you time.
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Games Inquirer
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« Reply #1 on: December 12, 2012, 07:12:27 AM »

First suggestion is to get someone fluent in English (not me then) to correct all your text.

This looks really nicely made Smiley
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Frank Griffin
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« Reply #2 on: December 20, 2012, 03:22:29 PM »

cool looking blob monster.  I like the graphics.
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PlanetKiller
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« Reply #3 on: December 22, 2012, 02:54:11 PM »

I only played the tutorial level on the demo, but I enjoyed the game. I wish the characters had visible healthbars. Half of the were untranslated, and the rest had poor translations, but the difficulty descriptions were funny.
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Parhelion
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« Reply #4 on: December 24, 2012, 01:06:50 AM »

First suggestion is to get someone fluent in English (not me then) to correct all your text.
This looks really nicely made Smiley
Sorry, man, meanwhile in Soviet Russia nobody knows English well. Thank you anyway we will look for better translator for ingame text.

cool looking blob monster.  I like the graphics.
Thanks!

I only played the tutorial level on the demo, but I enjoyed the game. I wish the characters had visible healthbars. Half of the were untranslated, and the rest had poor translations, but the difficulty descriptions were funny.
Well we discuss to add healthbar option in game settings.
« Last Edit: December 24, 2012, 01:16:33 AM by Parhelion » Logged
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