I have a near gameplay-complete prototype built for a physics-based competitive multiplayer game (think Rocket League) and I'm looking for an artist to partner with to drive art direction for the game. I intend to outsource the production art and pay for it with my own funds, but I'm not an artist, and could use some help defining an art style and working with contractors on producing final assets. The setting will be sci-fi for gameplay reasons, but I have no preconceived style that I'm looking for, so you would have free reign to develop whatever style you'd like.
I'm a server and gameplay programmer by trade and work at a AAA developer, but this is something I've been working on in my own time. My role in this would be client and server programming and level design. If anyone is interested, I'll trade you a prototype download key on Itch.io for your portfolio. It is a multiplayer game though, so you'll have to play with me and possibly others.
This would be unpaid until I either secure funding or we put something together that looks good enough to do an EA release or Kickstarter campaign. I should emphasize that I'm looking for a partner in this, so you will get paid what and when I get paid.