Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411524 Posts in 69381 Topics- by 58436 Members - Latest Member: GlitchyPSI

May 01, 2024, 06:50:14 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)Hall of Fame for Games Featuring Outstanding Pixel Art
Pages: 1 ... 9 10 [11] 12 13 14
Print
Author Topic: Hall of Fame for Games Featuring Outstanding Pixel Art  (Read 157656 times)
J. R. Hill
Level 10
*****

hi


View Profile WWW
« Reply #200 on: November 24, 2010, 04:27:01 PM »

Holy crap the waves on the Seascape one...
 Crazy
Logged

hi
drChengele
Level 2
**


if (status = UNDER_ATTACK) launch_nukes();


View Profile
« Reply #201 on: November 24, 2010, 06:55:35 PM »

More LucasArts love:


 See more w/ animated color-cycling
Droop
That... is...
words fail me.
Logged

Praetor
Currently working on : tactical battles.
Ishi
Pixelhead
Level 10
******


coffee&coding


View Profile WWW
« Reply #202 on: November 25, 2010, 10:34:41 AM »

Yeah it's beautiful even when static. The fact that all the animated palette-swapping stuff is in there too adds a whole new layer to it. The rainy version of that scene is mind-blowing.
Logged

Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #203 on: November 25, 2010, 10:44:30 AM »

Why has no one made gifs of all of those already? =/
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Nugsy
Level 10
*****



View Profile
« Reply #204 on: November 25, 2010, 11:36:21 AM »

I remember seeing the colour cycled images a while back, they were linked from the Wolfire blog. They are really stunning.
Logged


BoxedLunch
Guest
« Reply #205 on: November 25, 2010, 03:03:35 PM »

even better, the whole palette swapping makes the different times of day look like different scenes all together, just like in real life.
Logged
ras
Level 0
**


View Profile
« Reply #206 on: November 27, 2010, 04:28:26 PM »

There are a lot of beautiful stuff in this thread, and it reminds me of a game I played ages ago on an Amiga. I only played it twice at a friends house, and this was, oh, I don't know, 10-15 years ago but I recall thinking the sprite art was wonderful. It was a platformer and you were some kind of mage/wizard little dude. One annoying thing with the game was that everything blended in with each other, it was hard to see the enemies etc sometimes. I haven't been able to find the game since, which sucks, esp. if it was as beautiful as I remember...
Logged
Paint by Numbers
Guest
« Reply #207 on: November 28, 2010, 12:41:20 PM »

I haven't been able to find the game since, which sucks, esp. if it was as beautiful as I remember...

You might want to post in this thread.
Logged
Aquanoctis
Level 6
*


View Profile WWW
« Reply #208 on: November 28, 2010, 02:32:46 PM »

Valdis Story has some pretty sweet pixel art:

Logged
JutsBeaumont
Level 1
*



View Profile
« Reply #209 on: November 28, 2010, 03:21:19 PM »

I just wish it weren't so flat and outlined and, in the case of the tiles and backgrounds, over-shaded. i also don't really like the red tint everything has.
Logged
namragog
Guest
« Reply #210 on: December 05, 2010, 11:21:26 AM »

I like Bangai-o spirits. the backgrounds are spectacular.
no picture though hehe sorry  Shrug
Logged
Bree
Level 10
*****


View Profile WWW
« Reply #211 on: December 05, 2010, 01:40:52 PM »

I played "Pajama Sam in No Need to Hide When It's Dark Outside" all the time as a kid, and was delighted to find it again at a local Goodwill type store. While I feel like some of the graphics in this are hit-and-miss (some of the animated backdrops look terrible), the main screens have a nice look to them. I really like the use of blacks, especially since it seems like most kids' games won't dare use any kind of dramatic shadows.

 
Logged
PogueSquadron
Level 1
*



View Profile WWW
« Reply #212 on: December 05, 2010, 07:57:13 PM »

I always loved the sprite work in The Adventures of Batman and Robin for the SNES.  Really awesome animation, and really great backgrounds...of course, they had some amazing source material from which to draw from, which I'm sure definitely helped!






Just a great looking game.  Really true to the show.





Logged
s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #213 on: December 06, 2010, 06:43:26 AM »

I like Bangai-o spirits. the backgrounds are spectacular.
no picture though hehe sorry  Shrug
Most of the time it looks like someone took a 16-bit pixel puke on the DS screen. And I mean that in the absolute best way possible. Bangai-O spirits is the embodiment of the beauty of chaos.  Cheesy
Logged
Ego_Shiner
Level 10
*****



View Profile
« Reply #214 on: December 06, 2010, 07:10:25 AM »

the bigger enemies are also really beautifully pixelled
Logged

Lo
Paint by Numbers
Guest
« Reply #215 on: December 06, 2010, 10:23:38 PM »

I played "Pajama Sam in No Need to Hide When It's Dark Outside" all the time as a kid, and was delighted to find it again at a local Goodwill type store. While I feel like some of the graphics in this are hit-and-miss (some of the animated backdrops look terrible), the main screens have a nice look to them. I really like the use of blacks, especially since it seems like most kids' games won't dare use any kind of dramatic shadows.

I'm fairly certain the Pajama Sam games are hand-drawn.

They still deserve to be in this thread, though, god damn Pajama Sam is beautiful. The first game had some amazing stuff you'd never see today in a kid's game.
Logged
jwk5
Guest
« Reply #216 on: December 15, 2010, 09:57:02 AM »

One game that really blew my mind in the NES era was Castlevania 2: Simon's Quest. The game's colors were really amazing (especially given the NES' limited color palette) and really helped set the gothic horror mood of the game (the music definitely helped this too). All the colors felt very cold, dirty, and decaying.

Though the overall designs in the game were blocky (as far as the environments go) there was a surprising amount of detail put into the background buildings and wall textures (not to mention a good usage of shadows). This is why games are art to me, even in the early days of gaming the games showed a real collaborative artistic competence (i.e. how the graphics, sound, and game play came together much in the same way the different elements do in a movie).
Logged
pixhead
Guest
« Reply #217 on: January 08, 2011, 02:17:26 PM »

Project Rhapsody

I wait for the day that development on this is started again.

Fire Emblem

The Fire Emblem games for gba were great too
Logged
Kramlack
Guest
« Reply #218 on: January 12, 2011, 03:20:53 PM »



looked quite good at the time, and I think it's aged well. I find myself going back to it a lot for it's unique art style (among the other Dragon Ball SNES games).

Logged
ink.inc
Guest
« Reply #219 on: January 12, 2011, 03:22:19 PM »

CARD SAGAS WARRRRRRRRRRRRRRRRS


http://cardgallery.tales-tra.com/cards_blue.htm









There's literally over 900 of these little guys.
Logged
Pages: 1 ... 9 10 [11] 12 13 14
Print
Jump to:  

Theme orange-lt created by panic