Hey guys,
finally another devlog update. It has been quiet a while. My last entry was in May and there are three major reasons for the long quiet.
Firstly I had the Idea of changing the devlog from text to video to be more entertaining. I actually made a record, but there was a problem with the mic and everything was lost. As you may know losing a file can be frustrating and for some reason I never tried it again. I always thought that I will soon do the videolog again, but I pushed this task in front of me until today. Though to be quet for so long, annoyed me too much. So I create another Text-Devlog, that you guys know I'm still progressing.
That being said I can really imagine that the next devlog will be a video.
Secondly it was hard to decide what exactly to show you. There are a lot of construction sites all over the game. To make a quick list of all the things that have been (Roughly) implemented since my last post:
-A 6th level for the first passage has been addet
-Level 7 has almost been done
-Level 8 and 9 had been blocked out roughly
-The
first enemy in Exodition had been sculpted, retopologized, textured, rigged and animated (
Huge task)
-I created the
first Lours enemy (THe big evil bosses)
Check out more views on this tweet:
https://twitter.com/ExoditionGame/status/1401584675122868225?s=20-Together with my current intern we created even
a second lorus character lately (the general citizen)
-Added a
skyrail-train with cool external engine
-Immiliorated the Traffic system in the second passage
-I created a
Website (!!!) Go and check it out
here: https://www.exodition.com/-Soundtrack have been expanded
-Added a
big number of new puzzle elements throughout all latest levels
-Created a
double jump for the main character
-Created a FONT file for the Exodition-Writing System.
- Created a trailer video - check it out here:
-I invented a theoretical
board game of the Lorus, which is pretty close to Chess, or Shogi. I will love to show this one to you.
-Also I setted up everything a
Kickstarter page. Its far from publishing, but the rough planout has been done.
Damn.. I have not noticed myself how much I worked on the project the last 6 months.
Honestly.. I am
really surprised while writing this lost,
how far I came. To me it felt like not so much because I always had the feeling that I could work more on the game besides my jobs, but I often felt too exausted.
The good thing is that yesterday I finished a Level on which I started working months ago. This felt like a
HUGE thing, even though it was just one level. Though it will deffinately be one of the most compliced ones so it's a good progress. Anyways - a lot of these tasks are not yet fully polished and I always felt that I wanted to present them in their final stage. ..Strange because some are really done but that's exactly why I create this post here now.
Thirdly as I mentioned I felt that I havent done so much progress on the game and I felt that I'd rather focus on gamedev instead of creating such a devlog, because as you all know
time is rare.
Honestly I can tell you that after publishing the demo I realized that after that first milestone I have this huge mountain of work in front of me and that was quiet intimidating. Nevertheless I am proud to have done
so many things in the last 6 months anyways. The devlog post is a good reminder for that
right now and the last days have been full of new things for the game so I really feel back on track. All of this is a good motviator.
So
whats next? My tasklists goes as follows.
- I really need to
gain more followers for Exodition since I want to launch a Kickstarter in the near future but I first need a good follower-count.
Please spread the word as much as you can. You can find all social media links here:
https://www.exodition.com/community- Together with my intern I want to finish
all the planned Lorus designs in the upcoming weeks. Let's see if we will be able to do it
- I usually created cutscenes between the levels and these are still missing in the first latest created levels. I probably change that in the upcoming weeks
- Carry on my work on level 8 (a giant conveyor-belt factory)
- Probably blocking out all remaining levels to get a better overview of what is in front of me
- Really want to push some cutscenes related to the Lorus. I want to see how much work these will be to estimate how many cutscenes I will be able to do
- Maybe expand the Exodition-Wiki a bit more
- I wanted to push the sounddesign a bit because a lot of the newer game elements have no sound yet
- Work on marketing assets for convention-booths on cons like Gamescom
- Also I want to set up some nice devlogs in the near future too. To talk more detailed about the done things I did over the last months. Publish the new logs here and on steam as a video + a bit of text.
- I also want to do more devstreams soon xD
AAAAAs you can see there are so many tasks and each one is so important. Basically everything what I do of these tasks will be
good progress so I will just follow my intuiton as I did all the time.
In conclusion I can say that Exodition will become a big game with so many different things to discover. For me it's a huge accomplishment so far already and every day it feels like I am getting further and more advaced. I can say that Exodition will be one of
the biggest undertakings I will ever have done in my life and this makes me
so proud. Until next time
Have a nice one =J