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JWK5: good idea, I'll see what I can do with it
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Pixel Noise: hmm, we kinda have this behavior but it only happens if there are other enemies to fight you, if he's the last guy he won't be endlessly running away
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aamatniekss: agree, we need more beatemups!
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Davi Vasc: thanks
so anyways, earlier today we were figuring out how we want to make the items system in this game and so far we're set on this:
-items will wear over time so you'll need to repair them (way to spend money)
-we'll have the following slots for items:
Armor: Head, Torso, Arms, Legs
Weapons: Left Hand, Right Hand
Jewelry: Amulet, Ring, Ring
Other: Familiar
-Items will come in 4 different conditions: Broken (75%), Normal (100%), Masterwork (125%) and Epic (200%)
-some items will have slots for Runes / Glyphs (up to three per item maybe?)
-Runes / Glyphs will add special effects to the items
-you'll be able to add / remove runes using an NPC
-if you want to find anything better than "lesser runes" you'll need to hunt some mini-bosses that you wouldn't meet otherwise
In Warlocks vs Shadows we had like 6 suffixes for items, this time we want a lot more diversity so here's a list of potential Runes for weapons:
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of Fire - adds fire damage
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of Water - adds water damage
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of Air - -||-
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of Earth - -||-
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of Holy - -||-
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of Evil - -||-
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of Lightnings - % chance of spawning a chain of lightnings on hit
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of Vampirism - on hit life steal
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of Burning - % chance on setting the enemy on fire, on hit
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of Ice - slows down the enemy on hit
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of Nature - % chance to root enemy on hit
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of Piercing - pierces armor
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of sth - breaks through the blocks (dealing X% dmg)
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of Poison - small DOT + blocks HP regen
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of Giant Strength - increases knockback
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of Death - % chance for autokill if the enemy's HP is below X% (doesn't work on bosses and the likes)
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of Predator - increases crit multiplier and chance
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of Iron Wrath - each hit decreases enemy's armor by X, for Y seconds, stacks up to Z times
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of Great Poise - increases poise damage
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of Assassin - silence on crit
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devoted to God X - on kill heals you by X HP
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devoted to God Y - on kill boosts your movement speed for X seconds
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devoted to God Z - on kill lowers your cooldowns by X %
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devoted to God V - on kill returns X stamina / energy
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devoted to God R - on kill spawns two projectiles targeting near enemies
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devoted to God Q - on kill AoE damage to nearby enemies
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Cursed - deals X damage to you on every attack
most weapons will come with empty slots, some will have Cursed rune put in, so you'll have to remove it and some items (artifacts) will come with some preset runes but possibly with some empty slots too
Anyway,
familiars will be creatures that float around your head all the time, have cooldowns and serve support roles. Like you could have a familiar that heals you every X seconds or a familiar that attacks nearby enemies with fireballs, or one that has 10 minutes cooldown but revives you with 20% HP when you die. Just a few ideas.
if any of you has enough willpower to read through this wall of text please let me know what you think :3
Oh, and here's a work in progress of our cover art: