I haven't had time to analyse the data properly, but you get an approximate fall off of half the number of players at the end of a world from the start. So, if there are 500 people at the start of one world, you'll have 250 by the end.
...
That does mean that less than half the players have finished Bastard Begins, of course. Only 530 players have completed the last level.
Bloody hell, there's only 530 of us? Ah wells, even the hugest AAA developers talk about the minuscule amount of purchasers who beat their games. Still, that's some neat data you've got there! I've got a Thing for metrics, I suppose. Be nice to see some kind of post-release analysis after a few months. After all, it's been little over a week? 30,000 in a week... very swank.
Interesting ish fact: the day of launch, I made that 1 pixel more lenient either side of the player. You're 15 pixels wide, the gap is 16 pixels, and you've got 3 pixels leniency on either side of your character. That means stopping a 15 pixel character on a 22 pixel spot. Too hard?
Ah, I suppose so! If it helps, I'm
very fidgety.
I think it's just that it's asking me to perform a feat that is required nowhere else in the game - up till then, everything else gives you huge leway, so long as you're clever about it (or willing to lose a few seconds). This wants you to move and stop on a dime. I'm not asking you to change it or anything! But it took me ages to beat the first time (I think I had 40 odd deaths that level), and I can't beat it again. I've noticed ducking helps, though.