New style for the game, and I updated the OP with more updated information on this game's development revival!
In ShortDungeon Hands is a single-player rogue-like collectible card game that is planned to be released on Steam and mobile devices.
GoalTo make a video game that is about as much of a dungeon crawler as it is a card game, and also simulates some aspects of the CCG market.
ExplorationYou move a player piece around a board made up of cards, each one housing an event. You strategically draw and use cards from your fully customizable power deck to counter whatever dungeon cards that your piece lands on, and try to play the game in your favor. Be careful, for as you clear floors, the enemy pieces grow in strength and start to team up against you!
Collect Them AllCards are divided into many types, such as support cards, cards that help reveal cards on the board, cards that help in enemy battles, cards that manipulate the board or your inventory, and many more.
CombatCombat starts when the player piece lands on an enemy card or comes into contact with a wandering enemy piece on the board. You draw cards from your equipped weapon's deck, and choose from the drawn moves that you feel would best counter the monster or monsters that you are battling. You can also use power cards from your hand to help tip the battle to your favor. It is like a cross between Pokemon and Paper Mario Sticker Star's combat.
ElementsA big theme about the game is the rock-paper-scissors element system, comprised of Water, Fire, and Nature. The playout of these elements are:
Water > Fire > Nature > Water
Elements are fairly basic in enemy battles, but elemental traps have side effects on the game when activated, depending on their elements. There is also a Neutral element, which completely disregards the element system.
ComplexityThe game starts out fairly standard, but gets more complex over time as you unlock more cards to play around with. The starter deck only takes you so far.
MarketThe Market comprises of 3 stations:
- Store: where you spend your earned in-game currency to buy more cards and booster packs
- Trading Board: where you can accept trade offers from random NPCs
- Ranking: view your current rank (Unranked, Bronze, Silver, Gold, or Platinum) and look over the custom deck challenges you need to clear in order to advance your rank; advancing rank upgrades the store and trading board
CursesCurses serve as the main campaign of the game. After clearing the dungeon once under normal conditions, you can challenge yourself to beat the dungeon under a chosen curse from a list, which will add a modification that greatly impacts the game. Legend says that something 'big' will happen when you clear all curses...