Thank you all for your kind words, really helps with motivation.
The amount of lovely headshot gore gifs have dropped this week as I was rebuilding a couple systems in the game to make them more efficient and to ensure I dont run into problems in the future when I start implementing A.I, which by the way is going to be pretty difficult for me as my A.I knowledge only extends to making an enemy chase after some guy at the moment. I have alot to learn about it.
I feel like I shouldnt really be making this game, instead I should be working on my programming skills since this is what I initially set out to do. I realized that from this project alone I have learned a ton of new functions in game maker to add to my code-brain-library, so I guess it isnt too bad as long as im actively learning new things during the development. We will see if I hit any brick walls during the A.I and if so I'll probably put this on hold and come back to it when I know what im doing.
This being said
we will see what happens in the next week. I've never really
finished a game before so this would be such an achievement, and one that hopely will get me kickstarted into pumping out games efficiently.
Here is a GIF for now, it shows off the new particles i've implemented (I knew nothing about particles before I started) and it also shows the new cover mechanic which (hopefully) you shouldnt be able to see any changes as I just remade it more efficiently, may have made it a tad faster for gameplay sake. Ive also been trying to make the enemies have bulletholes and flesh wounds whereever you shoot them but I feel its too advanced for me at this stage, unless I completely change the way the enemies spawn and draw them as surfaces in Game Maker, may change it, well see.
bleurgh