Hello ladies and gents,
I am slightly terrified of this post and forum, but here goes. I'm curious to see what people think about the look and feel of this game environment. This is for a game I'm working on called Ashianae's Journey (
www.ashianae.com), and is still in its very infantile stages. The game's setting is in an "Atlantean" style society, placing the genre of the game in the area of Science Fantasy. Essentially, some fantasy and magic with science and technology mixed in. The game revolves mostly around quests and puzzle solving to reveal the storyline, as well as social interaction between players. Players will be able to hold positions of political power within the various cities of the game , and have the ability to physically place objects and design entire vilages/houses within their own "realms" (realms being sort of like a players own reality).
Some notes:
- The 3d character development is still in its initial stages as well.
- The game is based on a 3d chat program called "Active Worlds".
- Optimal performance is on computers with 128mb-256mb in video memory. This also only runs on Windows.
- The game seeks to appeal primarily to social players who would have an interest in player based economies/crafting, exploring, quest solving, etc. There is in game combat but currently it is fairly limited.
- I'm sharing with all of you a sort of trailer (it's not official) that is primarily shot with the intent of sharing one of the main cities and some of its spaces.
- The house models in their current stage are not varied at all - we *will* be coming up with plenty of variations so that not all the housing looks the same
- This is one of the first shots we took within the game. This character probably will not be used.
- This is a little more recent from within the city itself, showing a little bit of lighting.
- The above two pictures are from the very conceptual/initial stages of design for the second city on the island, which actually resides in a large cavern below the surface.
Finally, you can check out a very brief clip of some of the cityscape of one of the primary cities. Once again, the housing will be varied more (right now all the houses are the same). This is also not an official trailer or for commercial use.. Just to give a few people a sneak peek ^_^ Note.. it does spin around a little, heh, which if we do release an actual trailer will be resolved!
I look forward to critiques, comments and feedback. We have really only been working on the game and environment for just a few months, its actually fairly slow going as there are only a few of us able to spend some time developing the environment. I'm not really sure how to say what I'd like comments on the most, just more so looking for an over all opinion on the look and feel of things. Not many outside the Active Worlds community have actually seen any of this, so I'm curious how the people outside the environment will feel about the look of the game so far. We are currently working on the HUDs, and will perhaps have that to share later. Let me know what ya think!