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PlayactionYep, I think so too, thanks!
Hello guys, it's been quite some time I did one of those. I had to do some personal stuff around school. What a load of fun. This however let me think about the game some more and let some ideas ripen.
I really like your idea of global fear,
oodaivd, so I was working with that. Not necessarily fear but more like "awareness" of cow abductors being there. It complicates things a bit. But I think it is for the good of the game. Before it was more like a puzzle game, where you had to combine your actions in such a way that you get the best score. Now it will be like a simulation, where you have to choose either to be really stealthy or be sure to not be surprised when there is army going after you.
This awareness will rise when someone will successfully call the police or send a photo of you. This moves us from 50s-70s to our day and age, where everyone have a smart phone with them. There are however ways you can permit civilians from telling on you. First you can always abduct those who are calling the police. And second, you can "catch" the photo that is being uploaded to cloud. I have to think some more about how will they choose what to do because catching a photo is easier than abducting someone - you can just tap the icon near them unlike actually having to hover over them.
So your awareness is rising and finally it's from multiple sources so the police force doesn't think it's someone crazy or just a prank call and they send in a patrol. I'm not sure if I should make like an entry point on every level, so you know where to expect them or if they should just be visible on some kind of minimap. Either way, if they confirm you they will call an army and this is where the fun starts. Those guys will be there until you finish the map, because they already know you are there.
That being said it's clear I needed more animations for taking photos and calling so here they are. Also you can see some palette swapping being done ingame so I can just make one set of animations. This however doesn't work too well on mobile (it swaps just some of those colours) so maybe for that I will have to sacrifice some variation if I don't find fix for that.
They run faster than they should.
Also I'm playing with an idea of making this also for PC because it's starting to be quite a big project and I had some people asking about it.