I'm working on an
airship combat game, and while some feedback about the art style has been positive, other feedback has been less so. The major complaint is that the color palette of the game looks off. I've since fiddled with the palette, and I think it's improved, but I've reached a point where I'm too used to the graphics to really tell. So I'd love your feedback & advice both on the color palette of the game and on the general art style.
Improvements that are already planned: animations (so that the ship crew aren't all just standing upright) and a dynamic lighting system. (Shots, explosions, etc. lighting up their environment, ideally with directional light if I can get the performance to work.)