Bateleur - I was really impressed with your two player keyboard battle. It looked lovely too.
Hurrah - thanks!
(The skybox is one of the Unity standard ones... I just turned it upside down.)
The only thing is that the player with fewer pieces has an increasing advantage in having a more moves-per-piece ratio. maybe that's intentional to balance the game out?
It's intentional, but not as a balance mechanism. Knocking pieces off is quite hard in the midgame, so the idea of giving an advantage to whoever did better in the early game is to try to increase the element of skill before everyone plummets to their doom almost randomly in the endgame!
I may not have the mix quite right, though - it's only been playtested a few times. Suggestions welcome! (If I have time I may enter a more polished version in the Versus contest...)