January updateIt has been a few weeks so I thought it would be good to provide an update, it has been a very busy month with Oort Star. We are in the middle of developing the combat system, the final large chunk of functionality before we can start heavily populating the starting areas.
Skill systemThe skill system has now been completed and is being actively tested by a team of alpha testers. Skills allow you to equip new items and participate in additional areas of the game, the training of a skill takes real time.
There is a selection of different skill trees, each allowing you to further enhance your abilities within that area. This means you can choose to only train into the combat tree or you could spread your time around. For example, learning crafting, mining, drone control and hauling.
For full details please read our blog article:
Let’s talk skills.
Adding depthThe Oort Star Universe isn't just an interface to game features, it's a living environment filled with on-going stories and regular events. As we continue to code new functionality Jarvis is working full time on creating story lines and populating the game with information.
Everything in Oort Star has a purpose and a history, demonstrated below with some planet Biographies.
Combat scanningBlowing up other ships can be one of the most fun parts of any game, in Oort Star it will be no different. We have designed a Universe populated by hundreds of different enemies, and by different we don’t just mean we changed their name.
These differences include both the equipment the enemy can use and how it will behave, from trying to escape to being overly aggressive. Some enemies will have a single gun and small shield, others will have a variety of weapons, missiles, drones and repair tools.
You will need to learn ship classifications or prepare for anything when you engage in battle. To aid you on this we have provided access to countless combat scanners, offering a combination of more ships or more details.
Being able to customise your own experience is something we value and will provide where ever we can. If you simply want to find more ships then just increase your range, if you want to know about their armoury or combat strategy then that’s your choice and an available option.
For full details please read our blog article:
Let’s talk combat scanning.
Thanks for your timeThanks for taking the time to read this devlog. It has been a great month and the game is coming along nicely, we are keeping up with our goals and will be back to update you again soon.
If you are interested in Oort Star then why not
apply for beta.
Please feel free to ask any questions.
Thanks again,
- Flux
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