Wow, that's a really interesting musical style you have.
It would really work well in the type of game we're making over in the TIG Cooperative:
A collaborative cluster of creation, with every last type of setting you can think to create.
For an overview of the main themes/settings
check this post.Ours is an ambitious project, and we recognize that massive collaborations such as these are typically ripped asunder by the chaotic force of a millions minds; However, this is a project that will succeed where many others have failed not because we are better than any who have tried before, nay, we shall prevail because that which has been a great weakness to others is our greatest strength. Where others balk at differences in style, narrative or theme, we actively embrace them.
Well, this video game would need an artist, right? Ditto everything in the op, but with art instead of crafted sound. My specialty is vector art, but I can switch things up and try my hand at pixel art as well. What say you OP? All we'd need is a coder, maybe!
I can code for every current platform, and many which have long since become extinct; Currently I'm tackling the Internet itself since it's blossoming into a viable platform, but I can wrangle restless native code with ease as well; And just let me tell you: That is precisely what I'm doing! (web front end / C back end, with plans and allowance made for alternative native clients in C and/or Java).
If you could stand working in a procedurally generated open world inspired by roguelikes -- but not beholden to them -- where any may stake their claim and reshape the world to craft their tales, then we'd be glad to have you in our company as well.
Ours is a journey that has just begun. Like the fabled level 1 Protagonists of any arduous journey, any assistance would be greatly appreciated -- It's dangerous to go alone!