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TIGSource ForumsCommunityDevLogsSuperpowers — Free 2D+3D game maker (now open source!)
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Author Topic: Superpowers — Free 2D+3D game maker (now open source!)  (Read 43359 times)
blekdar
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« Reply #60 on: June 06, 2015, 04:28:40 PM »

Quote
We haven't explored consoles but it'd be awesome to support some. I've heard about the Wii U's HTML5 support but I don't know how extensive it is and we don't have one so no way to test. Maybe Superpowers games already run on it? I don't know exactly if anyone can run HTML5 stuff on it or if it requires some sort of SDK?

Yes, I believe. I'm using Construct 2 (which is html based), and it supports Wii U. Thing is that you gotta be a registered developer with Nintendo to get an sdk, etc etc, then you get access to all the Wii U goodness.

Bam: https://wiiu-developers.nintendo.com/

Might be a neat thing to look into for the future. I'm TOLD (don't quote me) that getting a dev unit is pretty inexpensive once you are registered.

Another neat note on that, while it hasn't been confirmed is that since Win 10 is a unified platform across all devices, getting something like this to work with the xbone might be something neat to look into as well. Just thoughts.
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Superb Joe
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« Reply #61 on: June 07, 2015, 04:38:44 AM »

how come you're smart and talented and organised enough to make this entire thing but you aren't rich. what's up with that
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elisee
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« Reply #62 on: June 10, 2015, 03:39:33 PM »

how come you're smart and talented and organised enough to make this entire thing but you aren't rich. what's up with that

lol, ¯\_(ツ)_/¯

EDIT: Since I'm posting, might as well share something cool. Luke Lan Faust made a fanart of Superpowers with our mascott :D



« Last Edit: June 10, 2015, 03:53:29 PM by elisee » Logged

devMidgard
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« Reply #63 on: June 12, 2015, 05:10:49 AM »

Hi there, it's been not so long since I last checked it, but how goes it?

I'm getting really bored of Unity getting used to launch features at a "preview" stage, which is fucking bugged, and right now I'm looking for a nice HTML5 Game Engine that supports 3D.

Superpowers is more or less what I'm looking for, so keep that good work ongoing!

However, I have a question for you, will there be a possibility to integrate networking into Superpowers? Even if it's not built-in, would there be any way to make a plugin with WebSockets?
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elisee
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« Reply #64 on: June 12, 2015, 06:26:28 AM »

Hi there, it's been not so long since I last checked it, but how goes it?

I'm getting really bored of Unity getting used to launch features at a "preview" stage, which is fucking bugged, and right now I'm looking for a nice HTML5 Game Engine that supports 3D.

Superpowers is more or less what I'm looking for, so keep that good work ongoing!

Thanks for the kind words! If you don't like preview stage stuff, definitely hold off on Superpowers until it's out of early access because we're still breaking stuff Grin

Quote
However, I have a question for you, will there be a possibility to integrate networking into Superpowers? Even if it's not built-in, would there be any way to make a plugin with WebSockets?

As a matter of fact, there's a socket.io plugin! All it does is expose socket.io-client's API but that's pretty much all you need. Works great coupled with a Node.js server.

You could use WebSockets directly with Florent's DOM plugin I suppose, but socket.io gives you more features.

----

Mentioning this gives me an opportunity to talk about "systems". Superpowers is made of a core (which does project management), a system and a bunch of plugins which use the system to provide editors, APIs, etc.

Superpowers currently comes with a single system featuring the Superpowers engine (built on THREE.js) + the player that loads and runs the games.

We'll soon be working to support loading multiple systems in a single Superpowers server, so that when you create a project, you can choose to make it a Superpowers game, a simple Node.js application, or something else entirely. For instance there could be a "Simple RPG creator" system which recreates a RPG maker-like game-making experience, or anything really.

The main use case for us though would be to let us write servers for our multiplayer games in real-time collaboration inside Superpowers, just like we do for the game client.
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elisee
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« Reply #65 on: June 24, 2015, 12:03:27 AM »

Superpowers devlog — Update 10
The HTML5 2D+3D game maker. Extend it with plugins,
collaborate in real-time, script with TypeScript!



Here's another Superpowers early access release.

Superpowers 0.9.0 is out!

Some highlights:




Global script search tool, trigger with Ctrl+Shift+F in script editor



Prefabs, reuse scenes inside of other scenes



"Play once" preview button in sprite editor



Flip sprite horizontally / vertically without affecting using negative scales (works better with shaders and lights)

Check out the release notes
for all the details
including simplified transform APIs



I'll be focusing on more scene editor improvements for the next update and Bilou is working on shader assets!
Follow our Trello board to see what else is coming.

And if you like what you see, join 250+ other game developers and
get early access to Superpowers at SparklinLabs.com
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elisee
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« Reply #66 on: July 01, 2015, 07:57:25 AM »

Here's a new asset pack, featuring a 3D character and 8 animations:





You can download it from your account page

And a new (very simple) example project: Follow Mouse Demo

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elisee
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« Reply #67 on: July 20, 2015, 07:52:52 PM »

We've released a new asset pack! https://twitter.com/2Pblog1/status/622490291967279104



You can download it from https://sparklinlabs.com/account or http://sparklinlabs.itch.io/superpowers as always!

Things will be a bit slow until August, we're taking a few weeks off! But here's the latest newsletter: A Superpowers Summer!
« Last Edit: September 13, 2015, 05:47:03 AM by elisee » Logged

elisee
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« Reply #68 on: August 25, 2015, 05:27:23 PM »

Hi y'all!

We're at work on Superpowers 0.11. Lots of cool stuff in the works including more shader/material features, a better, browsable on-disk format for projects, a cubic model editor, new assets...

This week-end we took part in Ludum Dare 33 and created "Fat Kevin" using Superpowers: http://sparklinlabs.itch.io/fat-kevin.



Notice something? Thanks to Bilou's progress on shader materials, Rémy was able to put together a toon shader, giving the game a really cool look with back-face culling tricks for outlines.

We jammed at La Plage Digitale in Strasbourg, France:



More photos: http://imgur.com/a/89mQm
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SunWuKong
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« Reply #69 on: August 25, 2015, 08:23:52 PM »

WOW! Great progress and love the cell shader. Love seeing a neat new game engine with a ton of promise and capability.

Keep on with it!

-Tim
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The MegaMagic Dude
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« Reply #70 on: August 26, 2015, 05:53:41 AM »

This is lookin' great, guys! Keep on the good work! We love the art from @2Pblog1 !
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« Reply #71 on: September 13, 2015, 05:22:13 AM »

We've released a new asset pack Smiley https://twitter.com/2Pblog1/status/643050125041004544



You can download it from https://sparklinlabs.com/account or http://sparklinlabs.itch.io/superpowers as always!
« Last Edit: September 13, 2015, 06:10:10 AM by pixel-boy » Logged

elisee
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« Reply #72 on: September 16, 2015, 09:39:17 AM »

Superpowers devlog — Update 11
The HTML5 2D+3D game maker. Extend it with plugins,
collaborate in real-time, script with TypeScript!



Hi friends! We released two new versions of Superpowers over the last couple of weeks.

Superpowers v0.11


NEW ON-DISK ASSET LAYOUT
TRANSFORM GIZMOS IN THE SCENE EDITOR
IMPROVED SHADER SUPPORT
RAYCASTING
STREAMLINED APIS
AUTO-REPEAT KEY PRESSES
and more...

Superpowers v0.12


FUNCTION PARAMETER HINTS IN SCRIPT EDITOR
ANIMATION SPEED AND SPRITE RENDERER PLAYBACK SPEED
ANIMATION TIME APIS
BETTER SOUND PLAYBACK API
and more...


Right now I'm working on a cubic model editor
(similar but better than the one found in CraftStudio)
while Bilou and Pixel-boy are putting the finishing touches
on a couple of demo games we'll be releasing soon.

As always, you can join almost 300 other game makers in supporting us and
get early access to Superpowers at SparklinLabs.com
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elisee
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« Reply #73 on: September 18, 2015, 04:11:33 AM »

Been working on more documentation lately:

The new Sounds and music tutorial will teach you how to play sounds, make them loop, customizing pitch and pan.
The raycasting tutorial succinctly covers casting rays and checking for hits, for shooting or UI elements.

The Demo projects page now features several full game projects as well as a link to all our example projects.

It's a bunch of very simple projects showcasing just a couple features at once. For instance, this little shooting range game shows how to manage a list of enemies and use Vector3.distanceTo() to check whether an enemy is being targeted or not:



Also documented where your projects are stored if you need to make a backup or move them to another computer.
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elisee
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« Reply #74 on: October 10, 2015, 11:49:57 AM »

Hey friends!

Superpowers v0.13 and v0.13.1 are out Kiss




RPG demo project

We also crafted a new RPG demo project adding to our already quite long list of demo projects



We're still hammering away at the cubic model editor and getting ready to open source by the end of the year. We've just settled on a license, too: the ISC license is probably the most permissive and simplest open source license around... so it makes sense we'd use it for Superpowers Grin



On October 25th we'll be at the French convention "Des Cubes et des Pioches 2" in Tarbes. We've been working on marketing materials like roll-ups, cards and refined logos for both Superpowers and Sparklin Labs...  Addicted

Thanks once again for all your support, with kind words, bug reports, donations, documentation translations, etc.
Much love, see you soon! ♥
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elisee
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« Reply #75 on: October 10, 2015, 11:58:47 AM »

OH, I ALMOST FORGOT. We released a vidya game made with Superpowers!!

Neither snakes nor cats... it's SNACATS!
a (strange) multiplayer game with awesome meowsic and funny (stupid) characters.



Play for free online at: http://sparklinlabs.itch.io/snacats
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elisee
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« Reply #76 on: October 21, 2015, 08:41:18 AM »

Hey Superpowusers!

We'll be at Des Cubes et des Pioches 2 this week-end, a free French video games convention in southern France.
There will be game dev workshops, talks and fun times!

We printed some business cards to hand out:



And some big-ass roll-ups for the booth! Grin



If you're in the neighborhood, definitely stop by!
http://www.formatgeek.fr/index.php?categorie=avenir&page=presentation_avenir

Love ♥ - Elisée, Bilou and Pixel-boy

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blurymind
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« Reply #77 on: November 02, 2015, 04:13:12 PM »

Cant wait for the open source release!!  Tongue Will it happen this year?
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elisee
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« Reply #78 on: November 03, 2015, 05:12:01 AM »

Hey fellas! Grin

Superpowers v0.14 is out in early access!

Featuring transform handles working in 2D mode!



Code folding in the script editor



Reworked home tab!



Clean up sidebar look for all editors...



Keyboard navigation in tree views.
Three.js r73 update.
Arcade Physics 2D fixes and improvements.
Vectorized logo. More API simplifications.
Read it all at https://sparklinlabs.com/releases/0.14.0

You can support us and get early access at http://sparklinlabs.itch.io/superpowers or https://sparklinlabs.com/. Cheers!

Cant wait for the open source release!!  Tongue Will it happen this year?

Yeah we're hoping to get it out there before the year ends! Hopefully maybe probably! Doing our best Smiley
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Benjamin385
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« Reply #79 on: November 03, 2015, 05:09:24 PM »

So a few questions about superpowers -

1. Are there plans for large world support within Superpowers?
2. Are there plans for virtual reality and/or augmented reality support for Superpowers?
3. Does superpowers handle large projects well?
4. Can I use VS Code or Atom text editor with Superpowers?
5. What 3D file formats does Superpowers support?
6. How do you plan to monetize Superpowers post Open source? Plugin Marketplace? Donations? Service plans?
7. Any plans to support the steam controller and Steam Link?

Thanks for your time,

Ben

EDIT: Added a few more questions Smiley
« Last Edit: November 05, 2015, 12:47:50 PM by Benjamin385 » Logged
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