increpare
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« Reply #40 on: May 16, 2009, 11:21:10 AM » |
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i also like the sketches they seem to complement the design pretty well.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #41 on: June 19, 2009, 06:28:45 PM » |
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guys, which do you prefer: second uses interpolation between pixels
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Xion
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« Reply #42 on: June 19, 2009, 06:56:02 PM » |
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I like the second, though I could see the appeal of the first. Maybe have an option to change between them?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #43 on: June 19, 2009, 07:02:15 PM » |
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yep, will probably have an option, but wondering which to use as the default
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policedanceclub
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« Reply #44 on: June 19, 2009, 07:08:40 PM » |
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the second one is much nicer.
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William Broom
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« Reply #45 on: June 19, 2009, 11:40:53 PM » |
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I think the second one looks nicer. First one just looks like poorly rotated sprites to me.
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TeeGee
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« Reply #46 on: June 19, 2009, 11:55:06 PM » |
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The second one. Though, you were right - pixel art doesn't look very good when rotated/resized.
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ChevyRay
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« Reply #47 on: June 20, 2009, 01:00:13 AM » |
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No it doesn't, it looks awful. But if somebody prefers it for whatever reason, I'd say have the option available. 2nd should definitely be the default, though.
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moi
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« Reply #48 on: June 20, 2009, 05:59:35 AM » |
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2nd
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subsystems subsystems subsystems
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increpare
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« Reply #49 on: June 20, 2009, 07:08:49 AM » |
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i personally prefer the first...
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ஒழுக்கின்மை (Paul Eres)
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« Reply #50 on: June 20, 2009, 07:11:25 AM » |
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;_;
the first to break the trend!
i think both have problems: the second has smoother rotation but less harsh edges, which makes it sometimes harder to distinguish subject from ground; but the former has rotation problems (most rotated sprites look pretty bad if not filtered in some way due to the geometry of going from a grid to another grid). i'll probably make the second default but the first optional.
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Alex May
...is probably drunk right now.
Level 10
hen hao wan
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« Reply #51 on: June 20, 2009, 11:02:37 AM » |
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I'd have to see it in motion. Statically, the second looks smoother, but I can imagine it looks a bit flat in motion. On the other hand the first one looks sharper, like it has more detail, but might look a little rough in motion.
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William Broom
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« Reply #53 on: June 24, 2009, 11:44:58 PM » |
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Those look awesome! I especially like the black sea, is that actually an intended area of the game or just a test zone?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #54 on: June 25, 2009, 04:24:16 AM » |
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that part is an area inside a dream, not an actual area from the game map
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Fuzz
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« Reply #55 on: June 25, 2009, 01:27:55 PM » |
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The story screen doesn't really seem to fit with the art style of the rest of the game. It looks quite oversaturated in comparison with the in-game screenshots.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #56 on: June 25, 2009, 01:36:06 PM » |
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there are different artists, so it won't all fit together all the time. even with a single artist that's difficult. i don't see anything inherently wrong with making some areas of the game more saturated and some less though -- most games have more saturated and less saturated areas (for instance, compare baron castle to the mist caves in ff4)
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EchoP
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« Reply #58 on: August 05, 2009, 05:06:58 AM » |
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looks nice, but is it original?? Seriously though, that is looking amazing, top notch job on the art, keep up the good work!
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Eclipse
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« Reply #59 on: August 05, 2009, 06:03:40 AM » |
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wow your artist really loves to use bright purple for shading This stuff is VERY impressive, but as the objects on the water it will look better with a darker tone in the unlit zones IMO, because that purple is brighter than even few tones he uses for the lit parts... Subscribing the thread anyway :] keep flooding it with awesomeness like that
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<Powergloved_Andy> I once fapped to Dora the Explorer
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