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TIGSource ForumsCommunityDevLogsSaturated Dreamers
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Author Topic: Saturated Dreamers  (Read 95268 times)
increpare
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« Reply #40 on: May 16, 2009, 11:21:10 AM »

i also like the sketches Smiley  they seem to complement the design pretty well.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #41 on: June 19, 2009, 06:28:45 PM »

guys, which do you prefer:





second uses interpolation between pixels
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Xion
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« Reply #42 on: June 19, 2009, 06:56:02 PM »

I like the second, though I could see the appeal of the first. Maybe have an option to change between them?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #43 on: June 19, 2009, 07:02:15 PM »

yep, will probably have an option, but wondering which to use as the default
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policedanceclub
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« Reply #44 on: June 19, 2009, 07:08:40 PM »

the second one is much nicer.
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William Broom
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« Reply #45 on: June 19, 2009, 11:40:53 PM »

I think the second one looks nicer. First one just looks like poorly rotated sprites to me.
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« Reply #46 on: June 19, 2009, 11:55:06 PM »

The second one. Though, you were right - pixel art doesn't look very good when rotated/resized.
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Tom Grochowiak
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« Reply #47 on: June 20, 2009, 01:00:13 AM »

No it doesn't, it looks awful. But if somebody prefers it for whatever reason, I'd say have the option available. 2nd should definitely be the default, though.
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moi
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« Reply #48 on: June 20, 2009, 05:59:35 AM »

2nd
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increpare
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« Reply #49 on: June 20, 2009, 07:08:49 AM »

i personally prefer the first...
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ஒழுக்கின்மை (Paul Eres)
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« Reply #50 on: June 20, 2009, 07:11:25 AM »

;_;

the first to break the trend!

i think both have problems: the second has smoother rotation but less harsh edges, which makes it sometimes harder to distinguish subject from ground; but the former has rotation problems (most rotated sprites look pretty bad if not filtered in some way due to the geometry of going from a grid to another grid). i'll probably make the second default but the first optional.
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Alex May
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« Reply #51 on: June 20, 2009, 11:02:37 AM »

I'd have to see it in motion. Statically, the second looks smoother, but I can imagine it looks a bit flat in motion. On the other hand the first one looks sharper, like it has more detail, but might look a little rough in motion.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #52 on: June 24, 2009, 08:19:23 PM »

i'll just post new screenies here in batches occasionally







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William Broom
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« Reply #53 on: June 24, 2009, 11:44:58 PM »

Those look awesome! I especially like the black sea, is that actually an intended area of the game or just a test zone?
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ஒழுக்கின்மை (Paul Eres)
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« Reply #54 on: June 25, 2009, 04:24:16 AM »

that part is an area inside a dream, not an actual area from the game map
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Fuzz
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« Reply #55 on: June 25, 2009, 01:27:55 PM »

The story screen doesn't really seem to fit with the art style of the rest of the game. It looks quite oversaturated in comparison with the in-game screenshots.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #56 on: June 25, 2009, 01:36:06 PM »

there are different artists, so it won't all fit together all the time. even with a single artist that's difficult. i don't see anything inherently wrong with making some areas of the game more saturated and some less though -- most games have more saturated and less saturated areas (for instance, compare baron castle to the mist caves in ff4)
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ஒழுக்கின்மை (Paul Eres)
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« Reply #57 on: August 05, 2009, 05:01:43 AM »

some new screens:









lately when i've been showing screens to people i usually get 'looks nice, but is it original??' -- i guess the reaction that i'm stealing graphics should be taken as a complement, but it's also kind of insulting that people would think we'd steal graphics without permission
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« Reply #58 on: August 05, 2009, 05:06:58 AM »


looks nice, but is it original??



Seriously though, that is looking amazing, top notch job on the art, keep up the good work!
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Eclipse
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« Reply #59 on: August 05, 2009, 06:03:40 AM »



wow your artist really loves to use bright purple for shading Tongue
This stuff is VERY impressive, but as the objects on the water it will look better with a darker tone in the unlit zones IMO, because that purple is brighter than even few tones he uses for the lit parts...
Subscribing the thread anyway :] keep flooding it with awesomeness like that
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