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ghoulkid86
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« Reply #1 on: July 31, 2013, 10:02:48 AM » |
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But.. I'm.. on.. a.. maaac
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Belimoth
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« Reply #2 on: July 31, 2013, 10:57:10 AM » |
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I will find all the bugs.
EDIT: Okay so when you are on top of a blopck and you press jump, is the block supposed to jump instead of you? It does that but when it comes back down you get stuck in it and it doesn't kill you like it does when it is thrown.
Also blpocks don't collide from the side when they are being held. This might be a design decision but it looks strange.
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« Last Edit: July 31, 2013, 11:02:39 AM by Belimoth »
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Rat Casket
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« Reply #3 on: July 31, 2013, 11:00:27 AM » |
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I know about a few of the collision bugs, like picking up a block that is under another block will do some weird stuff.
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Belimoth
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« Reply #4 on: July 31, 2013, 11:06:03 AM » |
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Blocpks not colliding from the side is the cause of some tunneling it seems.
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Rat Casket
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« Reply #5 on: July 31, 2013, 11:07:18 AM » |
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In what context? Licecap of bugs is greatly appreciated! :D
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Belimoth
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« Reply #6 on: July 31, 2013, 11:08:35 AM » |
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Doing the "jump on top of a block that makes the blopck jump instead" on one bplock and then another blpock that was underneath the first block gets you stuck in the bottom block, and if you try to do the jump thing to get out both blocpks sink by one pixel everytime you hit the jump button until they are inside the floor.
EDIT: I will LICEcap all the bugs.
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Belimoth
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« Reply #7 on: July 31, 2013, 11:14:41 AM » |
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Jumping while standing on a blockp.
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Rat Casket
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« Reply #8 on: July 31, 2013, 11:17:03 AM » |
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Yikes. Does the red guy do that too?
EDIT: It shouldnt cause I know why its doin that.
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Belimoth
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« Reply #9 on: July 31, 2013, 11:19:21 AM » |
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No it's blue-guy only. Okay just for fun, jumping on bplocks.
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Belimoth
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« Reply #10 on: July 31, 2013, 11:23:46 AM » |
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Here's the tunneling I was talking about.
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moi
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« Reply #11 on: July 31, 2013, 11:24:07 AM » |
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No it's blue-guy only. Okay just for fun, jumping on bplocks. oh man, that's totally not a bug but a feature
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subsystems subsystems subsystems
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Rat Casket
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« Reply #13 on: July 31, 2013, 11:32:07 AM » |
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That happens because when you throw the block, a little bool turns to true. While true, if anybody touches it THEY DIE!!!!!!!!!!!! It only returns to false after it slows down enough. :p guess I better work on it.
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Belimoth
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« Reply #14 on: July 31, 2013, 11:34:23 AM » |
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That part works fine, the blockp is getting pushed downward into the player because it suddenly found itself within the terrain geometry. Sliding blopcks don't kill and can result in stuck players. Not really a bug just an inconsistency.
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Rat Casket
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« Reply #15 on: July 31, 2013, 11:36:31 AM » |
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Ah yeah. So whats happening is they are reaching that minimum speed before going airborne again, and its not killing people. INTREDASTING.
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Belimoth
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« Reply #16 on: July 31, 2013, 11:44:48 AM » |
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That's all the bugs.
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rundown
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« Reply #17 on: July 31, 2013, 11:50:36 AM » |
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I managed to pick up all the blocks as 1 block. I just threw them together till they were close enough to pick mutliple at once. Now they seem just like 1 block.
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Rat Casket
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« Reply #18 on: July 31, 2013, 11:52:17 AM » |
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I managed to pick up all the blocks as 1 block. I just threw them together till they were close enough to pick mutliple at once. Now they seem just like 1 block.
Yeah thats a good one. ):
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Belimoth
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« Reply #19 on: July 31, 2013, 11:52:41 AM » |
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More likely: You did it on the lower level and all the other blpocks tunneled out through the bottom.
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