Tried the demo. Here's some.. stuff:
- Marching sound still plays even when none of the enemy's units moved
I noticed that one too, fixed, but not really worth an update just yet
- Maybe make the unit sprites translucent in the Shift mode thing and just show their unit type? I think that'll look pretty cool.
I'll see how it looks and maybe include it as a "third" option.
- Have you tried showing the grid and using different colors to tell whatever's in that tile? That can be an alternative for the current Shift mode thing.
I've tried messing with it a bit but it looked quite messy to me.
- Allow cancelling unit switching
i'm not totally sure if I agree with this. I've heard 2 people suggest it so far and one of them later changed his mind because it encouraged a more chess-like amount of thought before moves. Maybe i'll make it a difficulty option or something, as it is in many chess games.
- The player's units' sprites should move too. Also, show the player's units' type too in the Shift mode thing.
Yup, those things are in progress
- Is the catapult supposed to just hit 4 tiles? Sometimes, it hits 5 tiles:
Right now you can drag it around and tapping/clicking it confirms the attack. It's half-implemented and I don't recommend using it for any purpose other than The Luls.
It's a known problem, thanks tho.
Really nice game so far! Will there be more unit types in the future?
POSSibly. There are a few ideas floating around for it but as it is i like how simple the rules are. If there are other unit types they'll probably be something like special units you only see once or twice in a game, like an officer or some kind of obstacle. Just last night i was considering allowing the player to drive stakes into the ground which are static and kill whatever runs over them (also removing the stakes)
thx for the feedback!