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TIGSource ForumsCommunityDevLogsContraCANDY - CandyJam Entry (Playable Build)
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AlexVsCoding
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« on: January 29, 2014, 10:08:28 AM »



Hey Folks!

Hey Folks! I've been tinkering around with a project for about 24 hours. It's called ContraCANDY and involves working as airport security staff trying to identify Candy Refugees attempting to flee their country due to a conflict. Passengers move through the security gate and if they are made of candy, the colour of what candy they are will be displayed. It is down to you to expose these stowaways whilst avoiding undressing normal passengers.

I've got a handful of tweaks to sort out and I'm in contact with musican and sound designer Harvey Thompson (alias Dec3mber) who is creating the soundtrack for the project. Check out his stuff here! http://www.youtube.com/user/HarveyDec3mber

Gameplay Footage: http://www.youtube.com/watch?v=9w9E4phQpDo&feature=youtu.be

Here are some screenshots and a link to some gameplay footage!



« Last Edit: January 31, 2014, 04:36:44 PM by AlexVsCoding » Logged

AlexVsCoding
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« Reply #1 on: January 31, 2014, 04:36:16 PM »

Hey Folks!

A playable build of ContraCANDY is up! Hope you enjoy playing it and let me know what feedback you have in the comments below!

http://alexvscoding.itch.io/contracandy
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ryansumo
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« Reply #2 on: January 31, 2014, 06:51:16 PM »

It's a really interesting concept, and I can appreciate the Papers,Please undertones. Good job on making this for the candy jam!

It's a little frustrating that the people move in random speeds though, since this means some of them overtake each other and you're never sure which of them triggered the "candy detector".  This leads to a lot of mistaken denuding of normal folk.  A more natural upward progression of line speed would make sense here, and maybe there could be some panicky candy people who run across the detector and try to get offscreen before you can tap them. 

Otherwise, great work!
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