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May 06, 2024, 02:33:53 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2151857 times)
marcuz
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I draw stuff


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« Reply #7460 on: April 23, 2016, 04:17:46 AM »

From concept to character animation

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CaLooch
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lost in thought...


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« Reply #7461 on: April 23, 2016, 04:36:10 AM »

Some Null and Void narrative pieces.

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doihaveto
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« Reply #7462 on: April 23, 2016, 07:09:32 AM »

Working on campaign mode. This is scenario #2: the Flatiron Building.

It's a very narrow lot, and the only place to go is up.

Here's what it looks like after a few hours of playing:

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Esk
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« Reply #7463 on: April 23, 2016, 08:21:35 AM »

3D arcade Terrarium Land. Auto-teleport.



Terrarium Land site
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gamesthatcouldbeworse
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« Reply #7464 on: April 23, 2016, 08:28:08 AM »



Marrakesch
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NineTattooedDragons
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« Reply #7465 on: April 23, 2016, 08:36:00 AM »

A scene from the intro for Shuyan.



Please sign up for our newsletter Smiley
http://shuyangame.com
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ShuyanSaga.com/
Jonathan Burroughs
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Co-founder Variable State


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« Reply #7466 on: April 23, 2016, 09:47:55 AM »



Bison by Terry.
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Omiya Games
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Experimental #OneGameAMonth challenger. よろしく!


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« Reply #7467 on: April 23, 2016, 09:54:28 AM »

Well, apparently I haven't posted screenshots for #ScreenshotSaturdays for 3 week, so I got a bunch of catch-up to do.

Here's everything I have from my Ludum Dare 35 game, Hidden in Plain Sight:








And these are the most recent animated GIFs of microgames from Not a Clone:


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SunWuKong
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Help me, help you.


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« Reply #7468 on: April 23, 2016, 10:14:07 AM »


Steve and Max blasting through space in Boss 101 looking for adventure. You will be able to join them soon!



-Tim
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Sunburned Games
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We are working on The Great Whale Road.


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« Reply #7469 on: April 23, 2016, 11:31:59 AM »

Screenshot Saturday!

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Ian_A
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Indie Artist & Designer


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« Reply #7470 on: April 23, 2016, 02:59:13 PM »

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CRIMSON KEEP - First Person Action Roguelite
wizardfu
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Nathanael Weiss


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« Reply #7471 on: April 23, 2016, 03:00:09 PM »

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PixelCows
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« Reply #7472 on: April 23, 2016, 03:44:10 PM »

Hello everyone!

Here's a gif showing the development of our base ocean environment.
First 3 images are concepts, where we would build rough thumbnails of a level to get a feel for it's shapes, colors and mood.
Last image is the render that resulted from this concepting process!



Hope you liked this tiny bit of our game's art.
If you wanna know more about Last Dive, please join us on Twitter, Facebook or our DevLog here at TIG. Links in the description.

Thanks for stopping by Wink
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thekosmonaut
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« Reply #7473 on: April 23, 2016, 04:05:44 PM »

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orange08
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« Reply #7474 on: April 23, 2016, 04:10:07 PM »

it's saturday again!!

here's some underwater things

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_bm
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i'm so confused


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« Reply #7475 on: April 23, 2016, 05:07:17 PM »

Endless dungeons!

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J. Kyle Pittman
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PostCount++;


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« Reply #7476 on: April 23, 2016, 05:23:01 PM »

Already posted these in the Gunmetal Arcadia devlog thread, but hey, it's Saturday.



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kkyborg
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« Reply #7477 on: April 23, 2016, 08:27:54 PM »

SUPERVERSE

Happenings in the asteroids belt...







http://superverse-game.com
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pimago
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« Reply #7478 on: April 24, 2016, 02:15:34 AM »

Added vignette & chromatic abberation to an existing title. Boy, did frame rate suffer on old devices, but worth it

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woodsmoke
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« Reply #7479 on: April 24, 2016, 02:16:51 AM »

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