Scattered Settlements (worktitle)
Update 1: short presentation
The odds that
Scattered Settlements will ever reach a realistic release date is rather slim. This solo project is totally oversized, too big for an unexperienced solo-developer. But I'm in it for the fun of the development, less for the final product. But one may always dream...
What is
Scattered Settlements about? The game will be focused on base building, with resources management and logistic challenges in a rural, low tech setting. Additional the player will be tempted by exploration, confronted with some diplomatic aspects, and challenged by a story-teller who will throw anything into the plot to make each playthrough challenging and different.
Again, this project is foolishly too big, and will never see any daylight, but never say never. For me, it's all about the journey, the learning, discovering, making mistakes and overcome them, solving problems and finding sollutions. This game is for me the playground. The end result is secondary.
What is the state of the game today? I've worked on this project for about 3 months, over a period of 1 year. The last 6 months I did nothing, but picked it up again a few days ago, with a totally different mindset: no stress, no deadlines. It's all just to have fun.
At the moment a rudimentary endless procedural landscape has been developed, with some indicative vegetation for testing biome and forest algorithms. Procedural generated villages scatter the landscape. At the moment I'm working on the activation of the player's avatar and NPCs in the game: so implementing pathfinding and action queues. To get the little people moving, a lot of new techniques have to be discovered, understood, tested, implemented, corrected and redone because of wrong initial understanding of the techniques used to tackle this subject.
First milestone is to have a minimalist version ready that can be called "a game", concentrated on the exploration aspect, with just the essentials to have the game mechanics working, no decoration, no fluff, basic UI and AI, enough to have it working. Exploration will be an important component in the final gaming experience, and needs to function coherent and as expected, which is not evident in an endless procedural environment...
Following is a short video showing this procedural landscape with the few
Scattered Settlements...