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TIGSource ForumsCommunityTownhallMeritocratic Individualism (finished game)
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Author Topic: Meritocratic Individualism (finished game)  (Read 1189 times)
Ice Water Games
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« on: April 30, 2011, 08:36:02 PM »




A game about gift, debt, egalitarian and hierarchical societal modes, inspired by an Intro to Cultural Anthropology class.

It's my first try at representational games, although it is goal-free so it still ain't exactly a conventional game.



Here it is on Kong: http://www.kongregate.com/games/Hplus/meritocratic-individualism



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Feral_P
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« Reply #1 on: May 04, 2011, 07:46:09 AM »

I'm afraid I don't get it. Presumably the numbers on your house represent money (or similar) and you can give it to your neighbours, but after that...

And it took me shamefully long to realise that it was controlled by the arrow keys.
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multivac
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« Reply #2 on: May 04, 2011, 08:19:46 AM »

This was actually pretty interesting, I tried to game the system but couldn't really get above 8 wealth.
Not sure about the message or point, but it seemed to be best if you give a little to help people in need (and get a gift in return), but not too much, as you start to get diminishing returns.
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Ice Water Games
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« Reply #3 on: May 04, 2011, 02:13:37 PM »

Hi! Thanks for playing.

So I posted about my game in both Announcements and Feedback, both being relevant, not knowing which board would make more sense. The Feedback post has provoked an interesting and surpisingly lengthy dialogue! I would post answers to the confusion/questions here, but I feel like it makes more sense to just link you to the conversation I've been having about it in Feedback.

Here you are: http://forums.tigsource.com/index.php?topic=19314.0
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Noyb
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« Reply #4 on: April 16, 2012, 07:46:20 AM »

In case you haven't seen, this got picked up by FREE INDIE GAMES: http://www.freeindiegam.es/2012/04/meritocratic-individualism-hplus/
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Ice Water Games
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« Reply #5 on: April 16, 2012, 06:59:13 PM »

Whaaat... awesome. Thanks for the alert, Noyb! I wouldn't have known.
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