Ellian
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« Reply #28200 on: September 26, 2014, 12:51:27 PM » |
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That's a fabulous lion, and feels extremely retro. Is there more?
I wanted to do more this evening, but apparently my tablet died on me... so maybe later.
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Thomas Finch
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« Reply #28201 on: September 26, 2014, 01:01:41 PM » |
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rj
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« Reply #28202 on: September 26, 2014, 01:44:13 PM » |
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aw dude that jittering is phenomenal
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Krumbs
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Huun Huur Tu
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« Reply #28203 on: September 26, 2014, 01:48:28 PM » |
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The jittering makes it seem so much more evil. Great animation.
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eigenbom
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« Reply #28204 on: September 26, 2014, 03:28:14 PM » |
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That is just .. scary. And awesome.
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Thomas Finch
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« Reply #28205 on: September 26, 2014, 03:38:09 PM » |
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Thanks guys! I'm glad you all like it! Here's our first real in-game screenshot! It's a little incomplete still. There will be environment art under and above ground making it look more interesting. Also, floating platforms' bottoms will look like they have been ripped from the ground.
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Jrap
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« Reply #28206 on: September 26, 2014, 04:12:05 PM » |
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Thomas Finch
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« Reply #28207 on: September 26, 2014, 06:37:19 PM » |
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My artist just sent me the pocket watch memento sprite and holy shit! I'm so impressed with it! It seriously looks 3D to me.
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clockwrk_routine
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« Reply #28208 on: September 26, 2014, 11:44:48 PM » |
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that pocket watch is killer did some work on the tileset, this week
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Geti
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« Reply #28209 on: September 27, 2014, 06:17:46 AM » |
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Some Saturday night Dark Souls warrior. Concept art pose is concept arty, was fun to detail it out though.
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Scut Fabulous
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« Reply #28210 on: September 27, 2014, 02:23:41 PM » |
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Excellent metallics. The way you push the background metals into the green.
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Geti
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« Reply #28211 on: September 27, 2014, 04:46:29 PM » |
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Thank you Scut; tried to stay as faithful as I could to the very shiny DS metals, feel like I fell short here and there (in contrast mainly) but glad to know it wasn't too shoddy a job
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surt
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« Reply #28212 on: September 27, 2014, 05:09:31 PM » |
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Geti: no weapon? (still awesome)
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Geti
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« Reply #28213 on: September 27, 2014, 05:43:31 PM » |
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The scabbard would be on the shield arm side (for access by the sword arm) and upon trying to stick the hilt and scabbard end in there it got way too noisy/unreadable, so I just left it. Didn't feel like an aggressive pose with the sword out as it'd obscure the costume detail. Could maybe have gone for a shoulder-accessible scabbard but I don't remember seeing any of those in dark souls. Was working off this concept art + some game shots but added the round shield.
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PowRTocH
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« Reply #28214 on: September 27, 2014, 11:03:09 PM » |
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« Last Edit: September 27, 2014, 11:19:36 PM by Cow »
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eliasdaler
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« Reply #28215 on: September 27, 2014, 11:19:15 PM » |
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Two frame running animation. Wonder what I can improve.
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happymonster
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« Reply #28216 on: September 27, 2014, 11:24:47 PM » |
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Nice! I like the muted colours..
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eliasdaler
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« Reply #28217 on: September 27, 2014, 11:27:17 PM » |
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Thanks!
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rj
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« Reply #28219 on: September 28, 2014, 07:26:53 AM » |
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Two frame running animation. Wonder what I can improve. besides making it four frames; he feels really unbalanced; he's leaning towards his right side. i'd say with 2 frames you gotta make it symmetrical. otherwise just bite the bullet and increase the thing to four frames so he can wobble to either side
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