Hey !
Finally, here is a devlog that I will see trought to the end !
I say that because, as many others, I have spent years going trough projects after projects for reasons such as "Hooo, I can't bear working on Windows, I'll just drop Unity" or "Hooo Scala looks cool, I'd love writing a game with it !" and, more project focused "Meh, this game is awesome but way too big, I'll never finish it, let's start something more reasonnable. Then let's add thousands of features to make it even bigger than the previous one !".
None got finished
So here is one that I firmly intend to finish. It's small scale, entirely with code, with a framework and language that I like. And it's a joy to work on it
The game is called
Twaddle Paddle.
It takes classic Arkanoid, and tries to stay close the original and still be relevant today. If it had a moto, it would probably be Keep It Simple Stupid
The most notable change the gameplay is the ability to change your paddle type.
Blue paddle will make the ball blue and trigger blue blocs that explode vertically, orange for orange blocks that will do some oae
Other changes are more focused on making it feel more dynamic with :
- a paddle that will shoot part of itself to destroy blocks
- a ball that changes its speed according to wether you need it to be fast or slow
- a paddle that can go up and down give you more control on the speed of the ball
- a ball that be kind to you and aim at lonely blocks if you have a hard time finishing a level
My goal for posting here is to get honest feedback
Ho, fun fact, the game as only one asset, a single white 1 pixel
DOWNLOADP.S. You can tune down screenshake :D