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TIGSource ForumsCommunityDevLogsRune Masters released!
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Author Topic: Rune Masters released!  (Read 28875 times)
ANtY
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« Reply #60 on: July 12, 2011, 03:25:28 PM »

Just go this Cyclop's (and some more others') avatar from our artist, looks so fcking awesome  Kiss



@Gabriel Verdon: thanks Smiley
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ANtY
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« Reply #61 on: August 02, 2011, 04:51:56 PM »



WIP Main menu :p  (waterfall is animated but there will be also fog over the forest and some flying birds)
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Happy Shabby Games
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« Reply #62 on: August 02, 2011, 04:54:51 PM »

Man, that's stunning. Can't wait to see it in motion.
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ANtY
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« Reply #63 on: August 03, 2011, 03:28:19 PM »

There should be possibility of seeing this in motions quite soon  Cheesy

Some ss from game with new avatars:



The second one should be flipped
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Dom2D
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I'll do it myself then!


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« Reply #64 on: August 03, 2011, 09:48:45 PM »

Wow quite an upgrade to the graphics! As a match-3 addict, I wish you tons of success!
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ANtY
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« Reply #65 on: August 28, 2011, 03:00:11 PM »


(click on it)

Classic mode in action
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ANtY
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« Reply #66 on: August 29, 2011, 06:30:00 PM »

http://www.indiedb.com/games/rune-masters/news/new-video-and-screenshots

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ANtY
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« Reply #67 on: August 31, 2011, 07:53:35 AM »



Our design decisions, some more info about new Quick battle mode and something about our development process. (and how we've wasted half of our holidays  Durr...? )

http://codedaemons.com/codedaemons’-design-decisions-and-some-info-about-new-quick-battle-mode/296/

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This is an article about our design decisions during Rune Masters’ development process, about our brand new Quick battle mode, changes in Classic mode and our plans for the nearest future[...]
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ANtY
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« Reply #68 on: December 22, 2011, 03:37:43 PM »

What happened with Rune Masters?

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So, here is a little story about what was happening with our main project since last information about it 4 months ago. [Read more in the blog post]


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« Reply #69 on: December 22, 2011, 05:23:37 PM »

Looks awesome, I love these type of puzzle fighter games and the graphics are great! And the background in the pic above is incredible, the work of a very very talented artist!
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ANtY
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« Reply #70 on: December 29, 2011, 03:59:30 AM »

Thanks, but the background image is a placeholder Sad

A little surprise Smiley
(sorry for the poor quality and colors)

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Netsu
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« Reply #71 on: December 29, 2011, 04:45:11 AM »

I like the animation, great attention to details, keep it up Smiley
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ANtY
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« Reply #72 on: December 31, 2011, 03:44:29 AM »

Thanks Smiley

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PompiPompi
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« Reply #73 on: December 31, 2011, 09:45:55 AM »

ANtY, did you make all the artwork? The characters and the background? Looks pretty awesome whoever did that!
Now I am curious about the game.
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Master of all trades.
ANtY
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« Reply #74 on: December 31, 2011, 12:20:12 PM »

Almost everything is made by me, except background (which is a placeholder) and gems (which are done by our previous artist).

Thanks Smiley


Some enemies:



Big, aggressive and armed to the teeth. Regular soldier from the Army of Scares.




Stay hidden in mountains taking their time to mug any passing merchants.
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ANtY
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« Reply #75 on: January 07, 2012, 11:08:55 AM »








































I have to redraw 2 character avatars, there will be total of 18 enemies + 6 other heroes and + 2 specials.

Waxx is working on AI atm and it's finally cool to fight with computer. In a few days we should have a version ready to send to testers.
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ANtY
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« Reply #76 on: January 23, 2012, 03:36:26 AM »

We've just started closed alpha tests,



50-minutes session, that's how much we've already done for the campaign.
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ANtY
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« Reply #77 on: February 11, 2012, 04:07:44 PM »

We’re very close to finish necessary code to launch pre-orders which will include beta version of the game. Those who buy it now will be also a part of testing team and will witness how game is created with their very own eyes. For the teasing we are releasing couple of new screenshots from the tutorial and not only from it  Well, hello there!











(still just a mockup but we're getting to it!)
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ANtY
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« Reply #78 on: February 14, 2012, 04:27:19 PM »

After 7 days of sleeping 4 hours a day I'm so tired I'm gonna write to indie game websites, etc. tomorrow. It's almost 2nd AM(?) here  Tired Tired Tired

Sorry for no description, etc. Sad Gonna write them later...

This is from our news on codedaemons.com

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After frankly quite a long time of hard work we are ready to move on and proceed to another step of development. Our product is already in what we can tell beta stage as there a lot of things done and some polish has already been made. We do believe that the amount of work put into that should be thought of as something very big. That’s why we are releasing the pre-orders for Rune Masters.

Better price, chance to be part of a closer community and experience game development with your own eyes as well as other further privileges are surely worth some coins. And on top of that game is pretty darn fun already! If you would like to contribute to our project as well as feel the awesomeness of Rune Masters use the button below that will guide you through or go here to read more about the game.




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ANtY
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« Reply #79 on: February 15, 2012, 09:59:43 PM »

After over 24 hours I can share some stats:

copies sold:Smiley Smiley Smiley


comments on the release/trailer: a few on Polish forums, 0 in other places


disappointment: high as hell  Undecided
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