ANtY
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« Reply #80 on: February 16, 2012, 07:22:09 AM » |
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Now available on Desura (like someone'll read this anyway )
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« Last Edit: February 16, 2012, 07:27:28 AM by ANtY »
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Manuel Magalhães
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« Reply #81 on: February 16, 2012, 07:25:40 AM » |
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The button doesn't lead anywhere aside to the .png's link. Also have you tried Reedit? I had some sales from it.
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ANtY
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« Reply #82 on: February 16, 2012, 07:27:40 AM » |
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Fixed, thanks
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waxx
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head to the right
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« Reply #83 on: February 16, 2012, 08:02:28 AM » |
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we're hitting on reddit anything else besides /r/gaming?
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waxx
Level 1
head to the right
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« Reply #84 on: March 03, 2012, 02:36:54 PM » |
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New big update arrives! Read news at our website http://codedaemons.com/?p=336
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« Last Edit: March 03, 2012, 02:57:27 PM by waxx »
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ANtY
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« Reply #85 on: March 09, 2012, 04:50:12 AM » |
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ANtY
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« Reply #86 on: April 01, 2012, 12:42:33 PM » |
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A lot of people were telling us that the game is too hard, we also noticed that it’d fit well iPad and iPhone. We worked a lot to make the game more appealing for casual players. We also thought of a new business model suiting new platforms. Rune Masters will be free to play and there will be a donate button for all those players that liked our game. Coming to your iDevice soon!
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Netsu
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« Reply #87 on: April 01, 2012, 01:03:00 PM » |
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Silliness aside, I actually do think this would work great on iDevices and Android with the sweeping controls you have, and the casual market on those platforms is much bigger. I would guess it's easier to get a sale on the Android Marked/Apple Store. Of course you would most likely have to rewrite the game from scratch and you probably don't even want to change platforms, but those are just my thoughts
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ANtY
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« Reply #88 on: April 01, 2012, 01:26:35 PM » |
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We'd like to and we'll think about it after we release the PC version, yeah, we'd have to rewrite the whole code, it's in SFML
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ANtY
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« Reply #89 on: April 03, 2012, 03:53:47 AM » |
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Hey guys, I just wanted to say that yesterday was the game's anniversary! So it's already a year since I started developing it, so nostalgic ^^ And tomorrow will be this thread's anniversary, hurray!
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PompiPompi
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« Reply #90 on: April 03, 2012, 05:22:32 AM » |
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So you are back to working on the game?
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Master of all trades.
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ANtY
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« Reply #91 on: April 03, 2012, 05:30:11 AM » |
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So you are back to working on the game?
I'll login on Skype
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ANtY
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« Reply #92 on: May 27, 2012, 02:35:52 AM » |
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Around three months have passed since the last update and so you might think we have something big for you. False!
Unfortunately our crew spent this time on finishing high school and solving important problems in their private lives. However, now when most of us do already have holidays we are able to start the work again. And so we did in the last week or so. Here are some goodies for you:
1) Balance improvment & abilities redesign 2) Items & shops 3) UI makeover 4) Release
More info on each of those points in the original post!
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ANtY
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« Reply #93 on: June 03, 2012, 04:27:49 AM » |
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items implemented
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ANtY
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« Reply #94 on: June 03, 2012, 03:29:28 PM » |
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First video devlog for Rune Masters, we're trying to conquer YouTube, help us :D
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ANtY
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« Reply #95 on: June 10, 2012, 08:43:54 AM » |
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Finally a new update! It’s been a long time but we managed to pull it through. Big changes include item system & first magic items, better characters` diversity and new spells providing more fun gameplay. There’s just more of everything! For detailed info scroll down for changelog. In the meantime, here are some eye candies: Fire spell Water spell Nature spell Earth spell Screenies, soundtracks (for those who like listening to good pieces) and a changelog here - http://codedaemons.com/rune-masters-update/
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ANtY
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« Reply #96 on: June 17, 2012, 02:19:09 AM » |
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ANtY
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« Reply #98 on: July 14, 2012, 01:56:20 PM » |
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The game is done, just waiting for the last 3 sounds from Chris. Release probably tomorrow.
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ANtY
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« Reply #99 on: July 14, 2012, 03:23:32 PM » |
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