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TIGSource ForumsCommunityDevLogsRune Masters released!
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Author Topic: Rune Masters released!  (Read 28874 times)
ANtY
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« Reply #80 on: February 16, 2012, 07:22:09 AM »

Now available on Desura



(like someone'll read this anyway  Roll Eyes )
« Last Edit: February 16, 2012, 07:27:28 AM by ANtY » Logged

Manuel Magalhães
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« Reply #81 on: February 16, 2012, 07:25:40 AM »

The button doesn't lead anywhere aside to the .png's link.
Also have you tried Reedit? I had some sales from it. Smiley
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ANtY
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« Reply #82 on: February 16, 2012, 07:27:40 AM »

Fixed, thanks Smiley
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« Reply #83 on: February 16, 2012, 08:02:28 AM »

we're hitting on reddit
anything else besides /r/gaming?
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« Reply #84 on: March 03, 2012, 02:36:54 PM »

New big update arrives!
Read news at our website
http://codedaemons.com/?p=336


« Last Edit: March 03, 2012, 02:57:27 PM by waxx » Logged

ANtY
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« Reply #85 on: March 09, 2012, 04:50:12 AM »

Video preview by Mr Meatball

http://www.videofy.me/dq4s3pw4/426501
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ANtY
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« Reply #86 on: April 01, 2012, 12:42:33 PM »

A lot of people were telling us that the game is too hard, we also noticed that it’d fit well iPad and iPhone. We worked a lot to make the game more  appealing for casual players. We also thought of a new business model suiting new platforms. Rune Masters will be free to play and there will be a donate button for all those players that liked our game.

Coming to your iDevice soon!

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« Reply #87 on: April 01, 2012, 01:03:00 PM »

Silliness aside, I actually do think this would work great on iDevices and Android with the sweeping controls you have, and the casual market on those platforms is much bigger. I would guess it's easier to get a sale on the Android Marked/Apple Store.

Of course you would most likely have to rewrite the game from scratch and you probably don't even want to change platforms, but those are just my thoughts Wink
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ANtY
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« Reply #88 on: April 01, 2012, 01:26:35 PM »

We'd like to and we'll think about it after we release the PC version, yeah, we'd have to rewrite the whole code, it's in SFML Sad
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ANtY
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« Reply #89 on: April 03, 2012, 03:53:47 AM »

Hey guys, I just wanted to say that yesterday was the game's anniversary! So it's already a year since I started developing it, so nostalgic ^^

And tomorrow will be this thread's anniversary, hurray!

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« Reply #90 on: April 03, 2012, 05:22:32 AM »

So you are back to working on the game?
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« Reply #91 on: April 03, 2012, 05:30:11 AM »

So you are back to working on the game?
I'll login on Skype  Grin
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ANtY
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« Reply #92 on: May 27, 2012, 02:35:52 AM »


Quote
Around three months have passed since the last update and so you might think we have something big for you. False!

Unfortunately our crew spent this time on finishing high school and solving important problems in their private lives. However, now when most of us do already have holidays we are able to start the work again. And so we did in the last week or so. Here are some goodies for you:

1) Balance improvment & abilities redesign
2) Items & shops
3) UI makeover
4) Release

More info on each of those points in the original post!


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ANtY
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« Reply #93 on: June 03, 2012, 04:27:49 AM »

items implemented

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ANtY
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« Reply #94 on: June 03, 2012, 03:29:28 PM »

First video devlog for Rune Masters, we're trying to conquer YouTube, help us :D

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ANtY
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« Reply #95 on: June 10, 2012, 08:43:54 AM »

 Finally a new update! It’s been a long time but we managed to pull it through. Big changes include item system & first magic items, better characters` diversity and new spells providing more fun gameplay. There’s just more of everything! For detailed info scroll down for changelog. In the meantime, here are some eye candies:


Fire spell


Water spell


Nature spell


Earth spell


Screenies, soundtracks (for those who like listening to good pieces) and a changelog here - http://codedaemons.com/rune-masters-update/

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ANtY
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« Reply #96 on: June 17, 2012, 02:19:09 AM »

New demo and pre-orders giveaway - http://forums.tigsource.com/index.php?topic=26672.new#new
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ANtY
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« Reply #97 on: June 24, 2012, 12:46:27 PM »




so many items  Shocked

not even half of total amount needed  Cry
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ANtY
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« Reply #98 on: July 14, 2012, 01:56:20 PM »

The game is done, just waiting for the last 3 sounds from Chris. Release probably tomorrow.
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ANtY
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« Reply #99 on: July 14, 2012, 03:23:32 PM »









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