Taugeshtu
|
|
« Reply #40 on: December 11, 2011, 01:40:30 AM » |
|
this is what they look like after. Fantastic! So accurate
|
|
|
Logged
|
We LOVE you. We MADE you.
|
|
|
Pineapple
|
|
« Reply #41 on: December 13, 2011, 11:18:38 AM » |
|
|
|
|
Logged
|
|
|
|
stef1a
Guest
|
|
« Reply #42 on: December 15, 2011, 04:56:25 PM » |
|
I'm curious about how you're generating the maps and how you're handling the combat/entity interaction.
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #43 on: December 15, 2011, 05:57:21 PM » |
|
the maps are hand-drawn. entity interaction is based on a simple set of behaviors governing ai (I say simple. but it's considerably more cool than what most games get away with.) and simple rules determining attacks. the combat is a wip, though, it's what I'm working on currently.
|
|
|
Logged
|
|
|
|
s0
|
|
« Reply #44 on: December 16, 2011, 02:42:13 AM » |
|
lookin' great!
|
|
|
Logged
|
|
|
|
happymonster
|
|
« Reply #45 on: December 26, 2011, 03:29:43 PM » |
|
any progress?
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #46 on: December 27, 2011, 05:47:53 AM » |
|
holidays
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #47 on: January 18, 2012, 05:47:42 AM » |
|
I got the bright idea that I wanted to take this in a slightly different direction than I have been. So recently I've been screwing around with possibly taking it there. Stay tuned for updates, and whether I decide to go with it or stick with what I was doing.
|
|
|
Logged
|
|
|
|
Momeka_
|
|
« Reply #48 on: January 18, 2012, 06:16:45 AM » |
|
This looks lovely.
|
|
|
Logged
|
|
|
|
happymonster
|
|
« Reply #49 on: January 29, 2012, 01:36:55 AM » |
|
Any news on the new direction?
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #50 on: January 30, 2012, 01:45:31 PM » |
|
nothing interesting to say or show yet (aka classes suck)
|
|
|
Logged
|
|
|
|
happymonster
|
|
« Reply #51 on: February 12, 2012, 02:55:34 AM » |
|
Well, keep going..
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #52 on: June 18, 2012, 09:13:03 AM » |
|
I got the bright idea that I wanted to take this in a slightly different direction than I have been. So recently I've been screwing around with possibly taking it there. Stay tuned for updates, and whether I decide to go with it or stick with what I was doing.
|
|
|
Logged
|
|
|
|
sublinimal
|
|
« Reply #53 on: June 19, 2012, 04:04:50 AM » |
|
Just don't get stuck in the loop of reinventing everything periodically.
|
|
|
Logged
|
|
|
|
eyeliner
|
|
« Reply #54 on: June 19, 2012, 07:56:33 AM » |
|
During the course of browsing this topic, _Madk changed three times his avatar. Three different pineapples. Surely that means something?
|
|
|
Logged
|
Yeah.
|
|
|
Pineapple
|
|
« Reply #55 on: June 19, 2012, 08:40:28 AM » |
|
During the course of browsing this topic, _Madk changed three times his avatar. Three different pineapples. Surely that means something?
notice: I am relatively sucky at pixelling and looking for someone who wants to art for me. I'm only going to start looking for art once a considerable part of the programming is done, but please feel free to suggest yourself.
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #56 on: June 19, 2012, 11:46:22 AM » |
|
particle engine: up and running
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #57 on: July 09, 2012, 11:48:27 AM » |
|
|
|
|
Logged
|
|
|
|
Pineapple
|
|
« Reply #58 on: July 10, 2012, 05:14:25 AM » |
|
gigantically simplified 2d physics are go demo (lmb, rmb, and arrow keys do things)
|
|
« Last Edit: July 10, 2012, 07:53:41 AM by _Madk »
|
Logged
|
|
|
|
sublinimal
|
|
« Reply #59 on: July 10, 2012, 07:12:16 AM » |
|
That's... great... But what does it have to do with this game‽
|
|
|
Logged
|
|
|
|
|