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TIGSource ForumsCommunityDevLogsThaumaturgy
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Taugeshtu
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« Reply #40 on: December 11, 2011, 01:40:30 AM »

Quote
this is what they look like after.
Fantastic! So accurate
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Pineapple
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« Reply #41 on: December 13, 2011, 11:18:38 AM »

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stef1a
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« Reply #42 on: December 15, 2011, 04:56:25 PM »

I'm curious about how you're generating the maps and how you're handling the combat/entity interaction.
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« Reply #43 on: December 15, 2011, 05:57:21 PM »

the maps are hand-drawn. entity interaction is based on a simple set of behaviors governing ai (I say simple. but it's considerably more cool than what most games get away with.) and simple rules determining attacks. the combat is a wip, though, it's what I'm working on currently.
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s0
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« Reply #44 on: December 16, 2011, 02:42:13 AM »

lookin' great!
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happymonster
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« Reply #45 on: December 26, 2011, 03:29:43 PM »

any progress?  Smiley
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« Reply #46 on: December 27, 2011, 05:47:53 AM »

holidays
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« Reply #47 on: January 18, 2012, 05:47:42 AM »

I got the bright idea that I wanted to take this in a slightly different direction than I have been. So recently I've been screwing around with possibly taking it there. Stay tuned for updates, and whether I decide to go with it or stick with what I was doing.
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Momeka_
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« Reply #48 on: January 18, 2012, 06:16:45 AM »

This looks lovely.
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happymonster
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« Reply #49 on: January 29, 2012, 01:36:55 AM »

Any news on the new direction?  Grin
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Pineapple
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« Reply #50 on: January 30, 2012, 01:45:31 PM »

nothing interesting to say or show yet  Tongue


(aka classes suck)
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happymonster
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« Reply #51 on: February 12, 2012, 02:55:34 AM »

Well, keep going..  Hand Thumbs Up Left
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Pineapple
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« Reply #52 on: June 18, 2012, 09:13:03 AM »

I got the bright idea that I wanted to take this in a slightly different direction than I have been. So recently I've been screwing around with possibly taking it there. Stay tuned for updates, and whether I decide to go with it or stick with what I was doing.

 Wizard
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sublinimal
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« Reply #53 on: June 19, 2012, 04:04:50 AM »

Just don't get stuck in the loop of reinventing everything periodically. Ninja
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eyeliner
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« Reply #54 on: June 19, 2012, 07:56:33 AM »

During the course of browsing this topic, _Madk changed three times his avatar. Three different pineapples. Surely that means something?
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« Reply #55 on: June 19, 2012, 08:40:28 AM »

During the course of browsing this topic, _Madk changed three times his avatar. Three different pineapples. Surely that means something?

 Ninja



notice: I am relatively sucky at pixelling and looking for someone who wants to art for me. I'm only going to start looking for art once a considerable part of the programming is done, but please feel free to suggest yourself.
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Pineapple
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« Reply #56 on: June 19, 2012, 11:46:22 AM »



particle engine: up and running
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« Reply #57 on: July 09, 2012, 11:48:27 AM »

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« Reply #58 on: July 10, 2012, 05:14:25 AM »



gigantically simplified 2d physics are go

demo (lmb, rmb, and arrow keys do things)
« Last Edit: July 10, 2012, 07:53:41 AM by _Madk » Logged
sublinimal
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« Reply #59 on: July 10, 2012, 07:12:16 AM »

That's... great... But what does it have to do with this game‽
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