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DevWithoutACrew
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« Reply #1 on: April 16, 2015, 02:14:07 AM » |
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Part 2 of our Space Sim tutorial series is now live! We've added yaw control, vertical translation and an fps mode
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DevWithoutACrew
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« Reply #2 on: April 19, 2015, 08:11:21 AM » |
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A rudimentary guide when using Blender with Unity
Check description for timestamps, topics covered: Materials and Textures from Blender to Unity Animating Characters from Blender to use in Unity Using Blendshapes inside Unity
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DevWithoutACrew
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« Reply #3 on: April 20, 2015, 08:06:13 AM » |
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Dr Charles? More like Captain Charles! (another timelapse video that is)
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DevWithoutACrew
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« Reply #4 on: April 22, 2015, 10:30:57 AM » |
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Part 7 of our TPS series Basic Enemy AI
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DevWithoutACrew
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« Reply #5 on: April 27, 2015, 01:01:25 AM » |
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Another Monday, another timelapse This week we texture Revolution, aka AK 47
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Sgt. Pepper
Level 1
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« Reply #6 on: April 28, 2015, 02:16:37 PM » |
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[offtopic] ....Is it just me, or is this thread just a single person posting updates about a youtube channel...? (I would say 100% of this thread is a single person posting, but now it's obviously not since I just posted in it. ) [/offtopic]
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DevWithoutACrew
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« Reply #7 on: April 28, 2015, 02:59:28 PM » |
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Oh man combo breaker right there
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DevWithoutACrew
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« Reply #8 on: April 29, 2015, 08:09:15 AM » |
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Lot's of hazards are hidden in outer space, none more frightening than floating point inaccuracies though! So, let's boldly go where a lot have gone before! Space Sim part 3 !
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DevWithoutACrew
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« Reply #9 on: May 02, 2015, 08:13:03 AM » |
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In this extra part I will showcase the flexibility of our system by creating a weapon attachments functionality.
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DevWithoutACrew
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« Reply #10 on: May 04, 2015, 11:03:12 AM » |
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You thought I forgot you this Monday, didn't you? Lot's of shinny metals!
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DevWithoutACrew
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« Reply #11 on: May 06, 2015, 10:10:48 AM » |
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In this part we will take a dive into advanced AI territory.
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DevWithoutACrew
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« Reply #12 on: May 08, 2015, 05:06:27 PM » |
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Let's see how easy it is to add Controller or Joystick support to our games.
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DevWithoutACrew
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« Reply #13 on: May 12, 2015, 10:35:29 PM » |
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In this part we will create an AI system capable to avoid space obstacles.
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DevWithoutACrew
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« Reply #14 on: May 16, 2015, 07:21:14 PM » |
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Let's make a top down shooter
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DevWithoutACrew
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« Reply #15 on: May 19, 2015, 08:38:48 PM » |
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Let's work a bit on our previous AI system and see a new example for it
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DevWithoutACrew
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« Reply #16 on: May 23, 2015, 07:57:21 PM » |
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2D Fighting Game Tutorial
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DevWithoutACrew
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« Reply #17 on: May 27, 2015, 11:12:39 PM » |
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Let's get our selves acquainted with Unity's build-in IK System.
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DevWithoutACrew
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« Reply #18 on: May 31, 2015, 12:20:32 AM » |
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Let's create an AI for our 2D Fighting game
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DevWithoutACrew
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« Reply #19 on: June 04, 2015, 03:25:24 PM » |
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Big day today! The game I've been working on is released! Check out the trailer!
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