Hey Everyone!
Welcome for the Devlog for
LIFT CITYLift City is a local multiplayer game about competitive shoplifting. Players compete against other players and the AI to escape each level with the highest score.
GAMEPLAYEach player takes control of a thief. As each round starts, each thief scrambles to steal as much as they can off of shelves in the store level. To gain more points quicker, thieves can break into restricted areas or unlock display cases to steal high value items. If another player or enemy gets in your way, a well timed dash can stun and cause them to drop cash. Traps can also be set around the level to deter enemy players and guide them right into the long arm of the law. But beware! If you get caught and arrested, your score is set to
$0 and you are out for the rest of the round! Win a set amount of rounds and you're the victor!
In Shortand don't get caught
DEVELOPMENTThis project started unofficially around April of this year, and has been in on and off dev for the past few months since.
Most of the gameplay is pretty much in and functional. Just getting to the phase where I can focus on efforts that aren't smoothing out bugs and getting Lift City ready for art assets. I want to create a tight, fun experience that can easily support mods and additional content for the players. Think Nuclear Throne or Relic Hunters Zero.
Lift City was inspired by a bunch of cool peeps and their games. Nuclear Throne, Monaco, Thief Town, Party Saboteurs, Crawl, Enter the Gungeon, and many more helped cement the ideas for Lift City.
What's left?I want to say it's not a lot. But the game currently lacks these things:
- Final Art
- Final Music and SFX
- Polish
- More visual effects for player actions (juice)
- better scene transitions
- Online leaderboard
- SWAT AI
- A bit of a stretch, but I do want to implement some form of campaign/story mode
WHY WOULD I WANT THIS GAME?!?- It's fun
- Local (and possibly online) multiplayer
- Possible story mode?
- Possible customizable characters?
- "Competitive Shoplifting"
- Beat up your friends
- Beat up your enemies?
Looking forward to getting as much feedback as possible in the upcoming weeks! I've been working on this on and off for the past few months. Still looking for a pixel artist to work on the project. But feedback on potential gameplay and currently implemented features would be nice! I'm all ears and would like TIG to be a part of this!