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TIGSource ForumsCommunityDevLogsGlitch! (2D/3D Platformer)
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Author Topic: Glitch! (2D/3D Platformer)  (Read 792 times)
Nacca
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« on: September 27, 2016, 11:16:06 AM »

Welcome everybody to the Glitch Order!

We are Team Glitch and we are doing this post to know what do you think about our first project, Glitch! We have been developing this game in a videogames master and we will continue the development now that we have finished it. All the feedback we receive will be highly appreciated! Furthermore, we think we have and extremely powerful idea and if you want to play our first demo you can download it from: https://drive.google.com/file/d/0B6jC0_DkjwTSdlF0NllBcDZhWEE/view. Let’s get started!

Trailer of our alpha:



Demo:
https://drive.google.com/file/d/0B6jC0_DkjwTSdlF0NllBcDZhWEE/view
Web:
https://teamglitchblog.wordpress.com/

Introduction

Glitch is a 3D platform game with 2D logic where you represent a Glitch, a programming error, which enters into an existing game to become the hero of that game. To achieve that he will use his error mechanics: move to another place on the map ignoring his collisions, create error boxes to use it as platforms or to cover from enemy projectiles, slow down the frames per second...



History

To explain the history of the game we will divide this section in two. In the first one we will explain the boring story of “The Artichoke Kingdom”, the game where the Glitch enters. (You can skip this if you want, you only need to know: abducted princess by a dragon → heroes rescue the princess → everybody happy “nobody thinks in the poor dragon Sad“ ).

The Artichoke Kingdom: This is the typical medieval history. The king and the princess of The Artichoke Kingdom were living peacefully in their kingdom, when suddenly a dragon appears in the kingdom and abducted the princess, holding her prisoner in his lair. The king goes crazy and send all his army to rescue the princess but they are not good enough to fight a dragon and the most of them dies trying to escape the dragon lair. Then, the king calls the best heroes in the kingdom history: the loyal knight, the agile archer, the powerful magician and the strong berserker. After a long trip and a difficult battle, they kill the dragon and rescue the princess without a single injury. This history has been told so many times... Let's see how the Glitch modifies this history...    

Glitch: Glitch is a programming error raised listening all the frustration of the Non-Player Characters of a lot of games... The baker that gets up when the sun is still down    and makes all kinds of foods to give more power to the player, recover health... The blacksmith that is tired of working all day to make a single sword for the player and never gets a single “Thank you”... All this frustration makes Glitch angry and decide to be, for once, the hero of a history! Then he starts his path searching for a good game where he can be the hero and finally enters “The Artichoke Kingdom”, where he listens the king asking the heroes to rescue the princess and he decide to take part on the history. In that moment a frenetic race starts to be the one that rescues the princess and the heroes even fight with Glitch to maintain their position. Despite that, Glitch will be always a glitch, and every step that he does to rescue the princess will make the game more and more unstable. Who knows what can happen if he finally breaks the real history of the game!

Mechanics

First of all, we are designing the game to be really challenging.

To pass the levels you will have to reach the end of them, it doesn't matter if you kill all the enemies or you pick all the collectibles, the only enemies you have to take down are the bosses.

The game will have both classical 2D platformer mechanics like jump, run, stomp enemies... and some new error mechanics that tries to simulate some errors in the games:
  • Teleport: Glitch loses his collisions and move himself to a near position. With this power we have a fast and addictive mechanic that can be used to a lot of things: get through enemies, avoid collisions with projectiles or level elements, reach further points when you jump...
  • Error box: Glitch creates a classical windows error box. This can be used as a platform to reach impossible places, to cover from enemy attacks...
  • Slow Frames Per Second: Glitch slows both the time and the frames per second. With this power Glitch will make everything around him moves slower and not following a continue trajectory, but moving from point to point (as things moves when you got a FPS drop).   
  • Glitch parts of the level: Glitch will have the option in some parts of the level to bug entire parts of    the level, making some objects disappear, lose their collisions, make them do strange things...



Levels

Currently we have a demo that takes action in a forest, the level where you will fight the archer. In this demo you have all the powers activated, but in the final version we want to make each power appears in a different level.

Our current idea is to make 5 “worlds”:
  • The castle where the game starts and Glitch fights the knight. The introduced mechanic will be the Teleport.
  • The forest where the action continues where you go out of the castle. In this world you will have to fight the archer and the introduced mechanic will be the slow FPS.
  • You go out of the forest going through some ruins where the magician lives. The introduced mechanic will be the error box.
  • When you go out of the ruins, you will find a meadow where the berserk will be waiting for you. We are considering some mechanics to introduce in this level like texture change.
  • And finally the volcano where the dragon keeps the princess prisoner. At this level, we are not going to introduce new mechanics, but we are going to make this world the hardest, making the player improve his ability with that mechanics.

Each world will have 4 levels:
  • Level 1: Introduction to the new mechanic.
  • Level 2: Union with the previously learned mechanics.
  • Level 3: Make the level much harder than the previous ones, forcing the player improve his abilities to achieve the end of the level.
  • Level 4: Boss fight.
 

Art

As you can see in the videos and images we are pointing to a cartoon style.
The art showed in the videos can be taken as reference, but one of our priorities is improved it (do practically every model and texture all over again) to make the game shine out and make you say “oh, so beautiful” when you start playing our game.



Our objectives

Our current objective is to make all the first world. With this we will have a demo where all the history is set out and you can see the pacing and objectives of the game. Furthermore, we will have an “extra” level where all the mechanics are used to show all the possibilities that they offer us.
Once we have this part of the game we will start searching for funding with Kickstarter, an incubator or something else to work full-time in the game develop and finish it.


Thank you!

Thank you for your attention, we hope you like our idea and feel free to tell us what do you think about our game! We will appreciate each comment you can tell us, both positive or negative.

I promise our next posts are going to have a lower extension and remember you have our first demo available(https://drive.google.com/file/d/0B6jC0_DkjwTSdlF0NllBcDZhWEE/view). It has been published two months ago, so we have changed a lot of things and in October 7 we will release our second demo to celebrate the end of our master.

Thanks to read this post and remember, if you have a glitch/bug in your game is not our fault, we promise it!! :D
« Last Edit: September 27, 2016, 11:40:24 AM by Nacca » Logged
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