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TIGSource ForumsCommunityDevLogsPunch Club (ex VHS Story) [streetfighter manager].
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Author Topic: Punch Club (ex VHS Story) [streetfighter manager].  (Read 22366 times)
Dartius
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« Reply #100 on: May 05, 2015, 07:33:35 AM »

Well done guys! Smiley
I also spotted a preview on a French website some days ago:
https://www.indiemag.fr/articles/vhs-story-bagarre
Basically it says that they really love it!


Thank you! We'd not seen this article!
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Dartius
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« Reply #101 on: May 05, 2015, 07:34:33 AM »

Here's a cafe coming in version a.0.3 where you will meet one important guy!



You can purchase VHS Story by clicking the button below:

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Dartius
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« Reply #102 on: May 07, 2015, 02:36:13 AM »

Hey, we have a cook in our cafe. Do you recognize him?

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Dartius
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« Reply #103 on: May 12, 2015, 08:22:37 AM »

Here's a small post describing changes of a.0.3 in case you missed it. http://vhs-story.com/en/alpha-a-0-3/

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Dartius
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« Reply #104 on: June 01, 2015, 05:22:22 AM »

We're renaming our game to PunchClub. Some explanations will follow soon.

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Dartius
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« Reply #105 on: June 16, 2015, 02:58:11 AM »

Punch Club - prison time!

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Sir Fishelsworth
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« Reply #106 on: June 16, 2015, 03:27:20 AM »

Nice concept and the pixel art is gorgeous. Any plans to add more detail to the shadowy background figures? It would be awesome if they had little animations and features like the crowds in Street Fighter II  Smiley
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BC92
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« Reply #107 on: June 16, 2015, 07:49:28 AM »

This game looks awesome, can't wait to play !
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Dartius
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« Reply #108 on: June 19, 2015, 05:42:54 AM »

E3 reveal trailer of  PunchClub. Release coming this fall!

« Last Edit: June 19, 2015, 05:48:26 AM by Dartius » Logged
Voley
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« Reply #109 on: June 22, 2015, 03:21:23 AM »

So, why did you change beautiful VHS Story to ultra generic Punch club?
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Impmaster
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Scary, isn't it?


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« Reply #110 on: June 23, 2015, 06:09:57 AM »

Man, I haven't looked at this game in ages. Can I just point out that the fighting itself looks super boring? I'm sorry to be harsh like this, but when I see your trailer, the majority of the game seems like doing repetitive training then going to fight, where the fighting is just standing and punching. Try showing the excitement of fighting more in your trailer.
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Dartius
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« Reply #111 on: July 03, 2015, 05:02:57 AM »

PunchClub : vacation in Siberia!

« Last Edit: July 03, 2015, 05:38:33 AM by Dartius » Logged
Dartius
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« Reply #112 on: July 03, 2015, 06:52:05 AM »

A little teaser: we're working on the iOS version of PunchClub too!

« Last Edit: July 03, 2015, 07:44:34 AM by Dartius » Logged
Dartius
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« Reply #113 on: August 02, 2015, 12:05:45 AM »

Attending #gamescom? Meet the Punch Club  team in Cologne from 05 – 07 August at booth in Hall 2.2, A-088 of Gamescom’s Business Area.
Come see us if you're nearby!

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Dartius
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« Reply #114 on: September 11, 2015, 06:44:28 AM »

There will be traveling to distant locations in Punch Club.


« Last Edit: October 02, 2015, 02:10:19 AM by Dartius » Logged
Dartius
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« Reply #115 on: September 11, 2015, 06:45:09 AM »

Wanted more explanation in Punch Club? Here it goes!

« Last Edit: October 01, 2015, 06:36:40 AM by Dartius » Logged
Dartius
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« Reply #116 on: September 11, 2015, 06:51:22 AM »

Working on the main menu screen for Punch Club.

« Last Edit: October 01, 2015, 06:38:15 AM by Dartius » Logged
Dartius
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« Reply #117 on: September 11, 2015, 06:52:21 AM »

Working on the main menu screen for Punch Club.

« Last Edit: October 02, 2015, 02:11:24 AM by Dartius » Logged
Dartius
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« Reply #118 on: September 11, 2015, 06:53:00 AM »

Everybody asked us for this feature. Pat the cat! Smiley

« Last Edit: October 02, 2015, 02:11:48 AM by Dartius » Logged
Dartius
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« Reply #119 on: September 11, 2015, 06:53:32 AM »

Punch Club logo.

« Last Edit: October 02, 2015, 02:12:00 AM by Dartius » Logged
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