moi
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« Reply #140 on: July 15, 2010, 05:28:23 PM » |
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Coooool That's a lot of characters though. You could probably cut one or two fro the list.
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alspal
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« Reply #141 on: July 15, 2010, 05:30:24 PM » |
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Lots of characters is good!
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moi
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« Reply #142 on: July 16, 2010, 03:41:52 AM » |
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not for devellopment time
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TeeGee
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« Reply #143 on: July 16, 2010, 04:36:13 AM » |
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Two of those are special characters that probably won't appear in the game, and six are just summoned creatures. There are ten playable mages in total, which is still pretty manageable and should be diverse enough.
We've recently made a cut on character based content anyway. Well, at least rearranged the content to give better effect for less dev time. Instead of each mage using the same large pool of spells and several unique abilities, we've made it so that each character has less spells in total, but each one's spell set is different and features few spells unique to that class. Less content to make, one less mechanic to explain. While at the same time, the mages differ more between each other.
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TeeGee
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« Reply #144 on: October 03, 2010, 11:18:54 AM » |
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A short video showing current progress on ArcMagi:
Comment away - it's the first time I make a video of a game I'm working on and I'm very curious what impression does it make.
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« Last Edit: March 31, 2011, 10:24:52 AM by TeeGee »
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ink.inc
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« Reply #145 on: October 03, 2010, 11:57:11 AM » |
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The art... its so good... almost... too good.
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tsameti
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« Reply #146 on: October 04, 2010, 11:26:32 AM » |
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what is this thing of beauty?
Did you kidnap Atlus sprite artists and beat westernization into them?
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TeeGee
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« Reply #147 on: October 14, 2010, 01:29:34 PM » |
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Lurk bestowed this upon us: Designs by Kate Kluge.
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ink.inc
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« Reply #148 on: October 14, 2010, 01:31:09 PM » |
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At once both disturbing and sexual.
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deathtotheweird
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« Reply #149 on: October 14, 2010, 01:39:53 PM » |
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Whoa, very creepy. The third one is like a female psycho mantis..of sorts.
First one reminds me of that thing in Pulp Fiction. Guess its the ball-gag and leather outfit.
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TeeGee
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« Reply #150 on: October 14, 2010, 01:41:22 PM » |
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Whoa, very creepy. The third one is like a female psycho mantis..of sorts.
First one reminds me of that thing in Pulp Fiction. Guess its the ball-gag and leather outfit.
The first three are necromancer's undead slaves: ghoul, phantom and lich . EDIT: reposted for the new page:
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« Last Edit: October 14, 2010, 02:13:22 PM by TeeGee »
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TeeGee
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« Reply #151 on: April 19, 2011, 04:22:45 AM » |
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BAM! RESURRECTION! Here are some new character sprites from the game: Angel (new summon) Warlock Necromancer Also, I recently went full-time indie and launched a new website for our team. It has more info on these chacters, as well as on what we're currently doing. Check it out: www.moacube.com
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Eraser
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« Reply #152 on: April 19, 2011, 04:51:37 AM » |
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Warlock His right arm looks a lot stronger than his left arm
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TeeGee
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« Reply #153 on: April 20, 2011, 06:03:44 AM » |
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Hah, true. It's funny how exaggeration, which looks good in animation and makes it more dynamic and believable, loses a lot in still frame.
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swordofkings128
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« Reply #154 on: April 20, 2011, 05:08:53 PM » |
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awesome sprites(Necromancer is awesome! :D), but who's behind the music in that video!??? The first 2 songs are awesome..... they remind me of Hitoshi Sakimoto with all those reverse cymbals and stuff.
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Nugsy
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« Reply #155 on: April 20, 2011, 05:42:59 PM » |
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His right arm looks a lot stronger than his left arm
I think his left arm is going off into the background.
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TeeGee
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« Reply #156 on: January 09, 2014, 07:11:17 AM » |
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So...
If we were to resurrect this project (likely without Lurk, though), is there anyone still interested in it?
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moi
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« Reply #157 on: January 09, 2014, 07:26:37 AM » |
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some people are still waiting for that game... In the current game environment, you would probably have some success with that game. Just pay attention to the gameplay
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ANtY
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« Reply #158 on: January 09, 2014, 07:31:32 AM » |
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all aboard the reignited-hope train
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