Lytherre's Junction is a bustling coastal city, a haven in the surrounding lands. It is home to a population of many thousands. The city can be found in a small valley directly adjoining the sea, with a wall of tall hills and icy mountains to one side, and lush green fields to the other. A dense forest can be found within a short walk from the city.
Lytherre's Junction's history began with a small settlement near the coast where the crystal river flows out into the sea. The crystal river is aptly named, not just for the pure water that runs through it from the mountains, but for the valuable crystal formations along its path washed down from the mountains in days past. With an abundance of natural resources, the small settlement grew quickly into a town, and in time became a major city. As the settlement grew, it literally did so over the top of the crystal river. This is now a feature of the city- the river literally runs through the city, with a series of bridges crossing the river at various points.
Lytherre's Junction developed as a crafter's town. Over time, the crafts organised into a set of guilds. Each guild is led by a Guildmaster, who sets the rules and deals with the matters of that profession. The Guildmaster is chosen by vote from the best and most meritorius of that craft. The Guildmasters also form the basis of government in the city, as the Guildmaster of each major guild selects a single councillor and together they elect the mayor of the city.
The mayors of Lytherre's Junction have been amongst the best men and women you could have known. Known for their benevolence, their generosity, their virtue, their inspiration, and their leadership, the long line of mayors in the city have guided the city to success and prosperity.
This story is not about any of those mayors.
Garthy, the latest mayor of Lutherre's Junction. He fancies himself as a bit of a scholar. He is certainly not a leader, nor inspirational, nor particularly benevolent, and certainly not virtuous. He is somewhat keen to keep to his research, the details of which he does not share. This leads many to think that he isn't really doing anything of note at all, except perhaps a little gaming. Garthy makes little more than a token effort to perform his daily duties as mayor. Ultimately this works to the benefit of the Guildsmasters, who have never been given such complete reign over the running of the city. To their credit, they have done exceptionally well, far better than Garthy could have ever managed, if he had bothered to put his books down and actually take responsibility for his task. Inadvertently, he has issued in a new era for the city, where the Guildmasters take responsibility for various aspects of the city's wellbeing. He remains blissfully unaware of that fact.
Anyway, the town runs well, and the cityfolk are happy.
But Lytherre's Junction has a unfortunate secret. The kind of secret that everyone knows about, but nobody speaks of, especially not to any tourists.
Lytherre's Junction is a favoured home to the witches.
Many of the arcane and obscure ingredients required for witchcraft are also found in plentiful supply around Lytherre's Junction, which has meant that as crafters and prospectors and entrepreneurs gravitated toward the city, so did the witches. As the city grew, more and more witches migrated toward the city. Neighbouring cities have dubbed the city as Witch's Junction, partly out of jealously, but the truth remains that many witches do reside within the city.
The witches in Lytherre's Junction are a pest, not a plague. They typically keep to themselves, and apart from the odd case of people sneezing uncontrollably, growing warts, falling in love with hated enemies, or coughing up streams of live fish, they don't appear to mean much harm. The occasional accidental death, though, does put the cityfolk on edge. But in general, the witches of Lytherre's Junction keep fairly quiet, and mostly to themselves. This is probably due to one of the favoured pasttimes of the citizens of the city:
Burning witches.
Lytherre's Junction is famed throughout the lands for its regular witch burning festivals. With a selection of wooden pyres and stakes in the city centre all set up and ready to go at a moments notice, the cityfolk are well prepared for their regular witch burning. Stalls are set up, crafts are made and sold. Witch dolls are a particular favourite, made from 100% flammable materials. There is entertainment for the whole family, even a petting zoo for the children. Oh, and at the end of it all, to the cheers of the crowd, a witch being burned alive.
The citizens of Lytherre's Junction don't always get it right though. Occasionally someone will be burned who isn't a witch. But as the regulars like to say, there are only two types of people burnt at the stake- witches, and
potential future witches.
Unfortunately for the citizens of Lytherre's Junction, their real troubles are only just beginning. For a dark presence has recently reawoken in the city, and that presence is hungry for flesh and blood.
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Okay, signup time. If you'd like to be part of this city, I need you to post your forum name, in
bold green. You should also indicate a craft you'd like for your character (any profession, really), as well as an indication if you'd like to be a Guildmaster or not. Please make it interesting, but not
too unrealistic. If you don't mention a craft or Guildmaster status, I'll assume it doesn't matter to you. Most of you will be Guildmasters, the rest will instead be senior members of your guild. Guildmasters get an extra voting advantage, but the disadvantage is that the game starts with one known wolf being a Guildmaster. I'll try to accommodate as many of these requests as possible, but remember that I will have to change a few to make the game work. So don't be disappointed if you don't get your
exact request.
Sign up
only if you have either played before, or have read through at least one complete game online somewhere, plus are familiar with the rules. If you haven't, do so
first. Search for "TIGSTWG" on the forums here for a good guide.
If you have
hosted a TIGSTWG game before, and you had inactive or blatant rule-breaking players in your game, please PM me the details. I'll prioritise signups for this game accordingly.
Basic rules for TWG are here (stolen from a previous game):
http://70.85.192.194/~loogsla/twg.shtmlEDIT: I've moved the rest of the rules to the monster post on page three to avoid duplication.
Further details and rules to come...