helpcomputer0
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« on: August 05, 2017, 11:00:03 PM » |
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« Last Edit: February 24, 2019, 12:42:39 PM by helpcomputer0 »
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Superb Joe
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« Reply #1 on: August 06, 2017, 01:40:32 AM » |
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The colour clash looks great
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Superb Joe
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« Reply #2 on: August 07, 2017, 02:15:00 PM » |
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i want more people on this spiritually sick web site to see this computer game instead of whatever dumb crap theyre looking at right now
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DrDerekDoctors
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« Reply #4 on: August 08, 2017, 01:41:37 AM » |
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Ha! Love that you kept the colour clash! Following!
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
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Photon
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« Reply #5 on: August 09, 2017, 09:05:22 AM » |
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What maestro work of a limited color palette. Seriously. It will be interesting to see more "in-action" snips over time.
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ScottAmpleford
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« Reply #6 on: August 10, 2017, 03:10:13 AM » |
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Woah, I love the look of this! Really taking advantage of the style to get a dark aesthetic. If you're looking for music, shoot me a line!
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helpcomputer0
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« Reply #7 on: August 10, 2017, 10:11:47 AM » |
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Thanks for the comments everyone!
Regarding sound and music, I have the AY-3-8910 chip or similar in mind, such as
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I want to get music and sound in place early to suit the game, but I'm concentrating on the gameplay for the moment. joey4track and ScottAmpleford - I've listened to both your stuff and really liked it, will keep you in mind!
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Superb Joe
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« Reply #8 on: August 10, 2017, 10:38:41 AM » |
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i don't know how moody you intend to make the game, from the pictures i suspect "very moody" so maybe something with the grimy sound of Tim Follin's 1 bit spectrum music in chronos and agent X would fit
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helpcomputer0
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« Reply #9 on: August 10, 2017, 10:55:18 AM » |
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i don't know how moody you intend to make the game, from the pictures i suspect "very moody" so maybe something with the grimy sound of Tim Follin's 1 bit spectrum music in chronos and agent X would fit
Both very similar in mood to what I'm thinking! In terms of depth I'd prefer slightly higher than 1-bit though. My last game Prime Mover has 1-bit music and the tracks are superb, but I don't think 1-bit is for everyone.
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ScottAmpleford
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« Reply #10 on: August 10, 2017, 03:40:09 PM » |
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There is the potential to over complicate music when trying to authentically replicate the sounds of specific chips or machines. It's amazing how lush or striking, simple arrangements can be. My suggestion would be not to emulate, but to evoke.
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Samaras-Sama
Level 1
samy is my hero
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« Reply #11 on: August 10, 2017, 03:54:50 PM » |
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This looks fantastic!
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helpcomputer0
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« Reply #12 on: August 11, 2017, 10:23:44 PM » |
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Working on a "sticky" jumping mechanic, similar to the old Batman games.
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Alec S.
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« Reply #13 on: August 13, 2017, 10:27:58 AM » |
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I really like the look of this so far!
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PsycheMac
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« Reply #14 on: August 13, 2017, 02:41:16 PM » |
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This looks really good. Is there going to be any hiding mechanics like in Mark of the Ninja? I get that sort of feel when I see the gifs of the character slashing out the lights.
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Photon
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« Reply #16 on: August 14, 2017, 05:19:18 AM » |
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Does smashing the lights have any sort of gameplay relevance? Seems like it might with it being a ninja game.
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helpcomputer0
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« Reply #17 on: August 14, 2017, 10:22:53 AM » |
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I really like the look of this so far!
Thanks! This looks really good. Is there going to be any hiding mechanics like in Mark of the Ninja? I get that sort of feel when I see the gifs of the character slashing out the lights. Does smashing the lights have any sort of gameplay relevance? Seems like it might with it being a ninja game. I'm still working on it so can't show anything yet, but lighting will play a part in the gameplay. I can see going in a Rescue: The Embassy Mission direction I've not seen this before. I love the spot-light chase scenes!
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joey4track
Level 1
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« Reply #18 on: August 14, 2017, 11:26:28 AM » |
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Yeah Rescue is a legit NES hidden gem. Grab an emulator and check it out, it actually very much still holds up. A very unique and fun game.
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helpcomputer0
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« Reply #19 on: August 20, 2017, 11:57:20 AM » |
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Mainly working on new enemies this week and how visibility works, also added other stuff to test as I go like collectables.
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