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TIGSource ForumsPlayerGamesGame Maker on Mac seems to be moving ahead (not that I use one anyway)
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Author Topic: Game Maker on Mac seems to be moving ahead (not that I use one anyway)  (Read 7292 times)
GregWS
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« on: October 20, 2008, 08:34:41 PM »

For those that care, I thought I'd just note that it appears GM on Mac is actually moving ahead, with there currently being a working Alpha (with some problems of course) and a beta happening at some point in the near future.  This was said in the first couple comments of this YoYo blog post:

http://glog.yoyogames.com/?p=431
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Laremere
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« Reply #1 on: October 21, 2008, 07:31:53 PM »

Cool, they said beta by November, so probably beta late December  Roll Eyes

I use a mac for as much as I can, then play games on my PC when the mac doesn't work out, and I have a friend that only has a mac, so I'd be nice for him to be able to play some GM games (such as Indiebrawl.)
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Biggerfish
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« Reply #2 on: October 22, 2008, 02:31:23 AM »

It's great that GM is getting to see more platforms and big improvements. After everyone calmed down it turns out that Yoyo are doing quite a lot of good things.
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Melly
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« Reply #3 on: October 22, 2008, 03:58:33 AM »

they still have to stop trying to be a flash portal though.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #4 on: October 22, 2008, 04:34:23 AM »

At least this will mean Mac versions of all GM games, expanding their audience quite a bit. Although games that use .dll's will be stuck, because you can't use them on a Mac (you'd have to completely compile Mac equivalents). So I couldn't really just port any of my games, because I use sound library .dll's quite a bit.
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GregWS
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« Reply #5 on: October 22, 2008, 02:31:07 PM »

they still have to stop trying to be a flash portal though.
Yeah!  That's the main reason I'm loath to visit their site.
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michael
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« Reply #6 on: October 22, 2008, 05:13:09 PM »

great news! no more parallel! yay!
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pl▲ygr☺und
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« Reply #7 on: October 22, 2008, 06:50:33 PM »

that's great news. this was actually the only thing that keept me from using gamemaker while learning how to do some "real" programming.
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Radial
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« Reply #8 on: October 23, 2008, 08:06:43 AM »

Smiley Waiting for this
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NAL
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« Reply #9 on: October 23, 2008, 08:18:28 AM »

Personally, I'll look forward to it when it's out. It's been delayed so much all of my feelings for it are numb.
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Laremere
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« Reply #10 on: October 23, 2008, 12:54:26 PM »

Personally, I'll look forward to it when it's out. It's been delayed so much all of my feelings for it are numb.
Ha, this quote explains so many different games and software.....


I hope they will not require intel processor... (if anyone has confirmation on this either way I'd like to see it)
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
Corpus
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« Reply #11 on: October 23, 2008, 02:43:59 PM »

Personally, I'll look forward to it when it's out.

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Huh?

WTF

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ChevyRay
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« Reply #12 on: October 23, 2008, 08:51:54 PM »

they still have to stop trying to be a flash portal though.
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medieval
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« Reply #13 on: October 24, 2008, 11:18:24 AM »

they still have to stop trying to be a flash portal though.
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NAL
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« Reply #14 on: October 24, 2008, 02:23:42 PM »

Personally, I'll look forward to it when it's out.

Undecided

Huh?

WTF


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KennEH!
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« Reply #15 on: October 24, 2008, 06:30:36 PM »

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ஒழுக்கின்மை (Paul Eres)
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« Reply #16 on: October 24, 2008, 07:36:18 PM »

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GregWS
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« Reply #17 on: October 24, 2008, 07:58:10 PM »

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michael
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yo


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« Reply #18 on: October 24, 2008, 08:33:36 PM »

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GregWS
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« Reply #19 on: October 24, 2008, 08:54:29 PM »

I SEE WHAT YOU'VE DONE THERE!!!
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