Hmmm. Is there a shorter name? xD
Also... Did you look up the meaning of Asellus Borealis? I mean, if you translate it from latin.
Well.. just Asellus would be shorter XD.
Yes it means.. northern donkey. But the meaning does not matter. Just the sound. It was actually based in this character:
http://www.zerochan.net/964003#full Its from a PSX game called saga frontier.
Well I copied from the megaman x4 zero sprite. XD I like this way
Hmm yeah it's synched! I just didn't notice, sorry ^ ^"
But maybe the idle animations could de be less subtle, with more movement?
No its not synced!! haha I was just saying that, should I sync it, it would be better if it indeed had more movement.
The idle animation was like, the first animation I did in my life. But I'll note that, if I have the time I'll implement a fun animation like when sonic gets bored. - But more related to the music. Thanks!
Practical use? You mean since you can hit them directly, deflecting their attacks at them wouldn't be useful?
Yes, because since you don't controll exactly where the project will go, it takes a lot of time and precision to make it go back exactly in the enemy. But its fun to do that anyway.
If that's it, well, there are many ways it can be usefull. For instance, that bomb enemy at the Fire Stage - maybe its shell is too hard for hitting directly but you can deflect is bombs back at it?
Or maybe you can use hitting the armadillo to make it hit many enemies easily, or to destroy some walls.
This is actually genius. I already made the armadillo invencible, I'll change the level design for him to be used as a tool to hit other enemies.
I'll also make some projectiles hit enemies back, like the iron ball of the mantis.
But I don't want to lose the feel of hack n' slashness, in fact I'll use it to improve the killing spree like you suggested on the armadillo, but not to create a dificulty for killing enemies, like you suggested on the turtle.
Althought I think I'll use the deflect as a dificulty on a boss, so the player needs to figure out he has to deflect projectiles back at the boss instead of directly hittin it. I feel that the boss would be a moment to use it this way.
Well this actually remembers me of zelda too, deflecting ganondorfs magic balls ;-; , but I guess it will be fun anyway - I could sync this part with music.
haha I don't think this is doable anymore. I use a system like megaman x4, with some ground variation, but its not this dinamic. Maybe for another project. maybe if I had an artist working with me.