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May 05, 2024, 10:35:08 PM

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TIGSource ForumsCommunityDevLogsThe Bug Butcher
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Author Topic: The Bug Butcher  (Read 9089 times)
Oddball
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« Reply #40 on: July 15, 2015, 05:22:32 AM »

I love Pang. Why aren't there more Pang games?! Anyway, I'll be keeping my eye on this one.
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jctwood
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« Reply #41 on: July 15, 2015, 06:00:11 AM »

Exciting only 5 days!
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Cybertiger
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« Reply #42 on: July 19, 2015, 04:00:05 AM »

We are very happy to share our Early Access release trailer:
http://store.steampowered.com/app/350740/
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JacobJ-
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« Reply #43 on: July 19, 2015, 06:34:04 AM »

Really diggin' the art dudes, love the trailer too!
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Storsorgen
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« Reply #44 on: July 20, 2015, 09:38:48 AM »

I tried the early access today, and JESUS CHRIST!
Talk about addictive game! It's so awesome!!!
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Cybertiger
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« Reply #45 on: July 20, 2015, 09:47:13 AM »

I tried the early access today, and JESUS CHRIST!
Talk about addictive game! It's so awesome!!!

Thanks a lot.. was just about to post the link here:
http://bit.ly/BugButcherLive
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jctwood
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« Reply #46 on: July 20, 2015, 01:52:10 PM »

I have to say the game plays just as well as I thought it would! Really, really addictive. I did find a little bug though. Wink
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Cybertiger
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« Reply #47 on: August 06, 2015, 04:28:40 AM »

Which bug did you find @JctWood ?
Btw.. we just did a major update to the game.
http://store.steampowered.com/app/350740/

Also... if you get a chance.. check out this funny compilation of Let's players reviewing our game. We just love when they swear all the time. Wink

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jctwood
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« Reply #48 on: August 06, 2015, 06:39:21 AM »

I was making a horrible pun about the enemies being bugs...
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Cybertiger
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« Reply #49 on: August 06, 2015, 06:42:33 AM »

I was making a horrible pun about the enemies being bugs...

LOL....i guess we are already haunted by those annoying bugs not able to see jokes. Wink
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elfeck
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« Reply #50 on: August 06, 2015, 11:50:25 AM »

+1 for the fantastic art!
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Cybertiger
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« Reply #51 on: August 27, 2015, 05:54:42 AM »

Hello everyone,

We released Update 1.2 yesterday which also brings Linux support to the game among many other updates.
Additionally we added a DASH feature where you can also Dash through frozen enemies on the ground.

http://store.steampowered.com/app/350740/

  • Added new Dash feature
  • Added Linux Support
  • Added Windows 10 Support
  • CMD + TAB and windowed mode support for MAC
  • Added indicators on Floor 2 Energy Walls.
  • Added Volume Controls
  • and like always... exterminated lots of disgusting bugs

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Cybertiger
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« Reply #52 on: September 18, 2015, 09:53:27 AM »

Update 2.0 is live now which brings you Achievements and all story mode levels are completed now.
http://store.steampowered.com/app/350740

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Cybertiger
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« Reply #53 on: October 05, 2015, 10:42:51 PM »

Originally we thought it would be great to make a competitive multiplayer but many people asked for a coop mode.
We are working on this as we speak.
Meanwhile you can enjoy a sale:

http://store.steampowered.com/app/350740

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Cranktrain
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« Reply #54 on: October 05, 2015, 10:59:48 PM »

Looks fantastic. How are you finding the Early Access system?
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Cybertiger
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« Reply #55 on: October 05, 2015, 11:05:40 PM »

Looks fantastic. How are you finding the Early Access system?

Thanks.
Early Access is great for getting feedback from players and 90% of them are actually quite helpfull with debugging.
The only thing is that it doesn't fund our dev costs enough... But if you have a Arena shooter or something
with Zombies and FPS then you will do fine as long as the quality stands out a bit.

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Cybertiger
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« Reply #56 on: October 19, 2015, 05:27:17 AM »

Sexy shot to lure the players for upgrading their weapons. Wink

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Cybertiger
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« Reply #57 on: October 19, 2015, 06:55:11 AM »

Some effect animations we have done for our game to spice things up:

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Cybertiger
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« Reply #58 on: February 10, 2016, 01:17:39 PM »

After two years of some really looooong nights our game is finally out on steam:

http://store.steampowered.com/app/350740

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Mete
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« Reply #59 on: February 10, 2016, 05:38:20 PM »

Nice art, I will check this game probably.

I`m a bit curious, what projects did you guys work at blizzard?
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