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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1208741 times)
matriax
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« Reply #4860 on: September 21, 2016, 07:16:12 AM »

I'm making a game i dreamed days ago and this is the actual gameplay:



You can read the entire story and see all the game progress from the begining here:
https://twitter.com/DavitMasia/status/777768641144188928

Is series of tweets with photos, videos, gifs and comments about how appears the idea to the actual stage.

Still i don't know what will be at the end, i guess a puzzle game with some level-screens or maybe some kind of platformer... will see!

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Reyn
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« Reply #4861 on: September 23, 2016, 09:46:24 AM »

STUFF
I really like that concept, and the particles and colors.

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Terrorbuns
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Bluh bluh.


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« Reply #4862 on: September 23, 2016, 10:49:59 AM »



im uh, prototyping an idea
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alvarop
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ignorant


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« Reply #4863 on: September 23, 2016, 11:01:54 AM »



im uh, prototyping an idea

this looks amazing to me
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i make games that can only ever be played once on http://throwaway.fun
standardcombo
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><)))°>


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« Reply #4864 on: September 23, 2016, 11:21:19 AM »

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maruki
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Making Aftertile


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« Reply #4865 on: September 24, 2016, 08:47:38 AM »



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ompuco
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oh my god whats happening


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« Reply #4866 on: September 26, 2016, 01:46:02 AM »




not quite gameplay but i'm reworking the rendering system for game.
« Last Edit: September 26, 2016, 01:59:20 AM by ompuco » Logged

skaz
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« Reply #4867 on: September 26, 2016, 02:50:22 AM »

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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
Thaumaturge
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« Reply #4868 on: September 26, 2016, 04:15:13 PM »

Leaves fading in as one nears, and falling to the ground
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SeanNoonan
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For England?


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« Reply #4869 on: September 29, 2016, 05:02:42 PM »

Jill's sprite has been bothering me for a while...


I think I fixed it:


Matches the portrait picture much better now.
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standardcombo
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><)))°>


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« Reply #4870 on: September 29, 2016, 10:59:08 PM »

Cool portrait animations. Great touch.
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Forstride
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« Reply #4871 on: October 01, 2016, 05:13:02 AM »

Made an in-game level editor for myself since GameMaker: Studio's room editor can get a bit annoying to use.  Plus it's just fun and feels more "natural" this way I guess.

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Sazem
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...


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« Reply #4872 on: October 01, 2016, 05:25:59 AM »

Trying to make nuclear explosion..
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lobstersteve
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« Reply #4873 on: October 01, 2016, 12:18:47 PM »

@sazem: it looks more like cake dough, than an explosion Sad sorry^^
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PetterBergmar
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Animator by day, gamemaker by night. And fridays.


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« Reply #4874 on: October 01, 2016, 01:36:12 PM »

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Twitter: @pbergmar
cykboy
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ye


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« Reply #4875 on: October 01, 2016, 03:13:33 PM »



https://www.kickstarter.com/projects/1649966326/antraxx-multiplayer-arcade-mech-shooter
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Nikas
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drink drank drunk


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« Reply #4876 on: October 02, 2016, 04:27:22 PM »

Jill's sprite has been bothering me for a while...


I think I fixed it:


Matches the portrait picture much better now.

Hey man i just need to say that I remember GIF's from your game that you've posted even one year ago. You've skilled up, good work. I see many little details. +
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owendeery
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« Reply #4877 on: October 03, 2016, 07:02:31 AM »

Experimenting with a new color clamp post-process filter.

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RujiK
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« Reply #4878 on: October 03, 2016, 11:38:42 AM »

@owendeery

I don't know what that is but it looks nice!
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Thaumaturge
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« Reply #4879 on: October 03, 2016, 11:41:19 AM »



Portal culling! (A little buggy, but making progress, I feel.)
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