standardcombo
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« Reply #760 on: December 09, 2016, 01:18:30 AM » |
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More procedural ASCII incoming. This is an effect for the hammer impact, but I can already see it used for other things.
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JobLeonard
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« Reply #761 on: December 09, 2016, 02:20:42 AM » |
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standardcombo
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« Reply #762 on: December 09, 2016, 08:03:27 AM » |
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Cool reference. The above will evolve into a couple of rings that grow outward from the impact point. I'll test some sparks as well.
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JobLeonard
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« Reply #763 on: December 09, 2016, 08:08:19 AM » |
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Looking forward to the results! For more references, here it is in GIF form:
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standardcombo
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« Reply #764 on: December 09, 2016, 09:15:39 AM » |
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This is how I originally imagined it, except the hammer has washed out a bit in relation to the VFX.
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rcastoro
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« Reply #765 on: December 09, 2016, 09:53:02 AM » |
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Excellent, I wouldn't lay an ascii game unless it had animations like these, nice splash looks smooth. There's another competitor on Steam called SanctuaryRPG - Heads Up!
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« Last Edit: December 09, 2016, 03:10:23 PM by rcastoro »
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standardcombo
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« Reply #766 on: December 10, 2016, 11:35:17 PM » |
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Fire Wand + Sword = Fire Sword
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JobLeonard
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« Reply #767 on: December 10, 2016, 11:50:43 PM » |
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Looking great! Still would tweak the rings a bit.
Are the particle effects when you select an item new? I never noticed those before
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standardcombo
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« Reply #768 on: December 11, 2016, 12:35:31 AM » |
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Those particles have been there for a while, but I suppose I never posted anything with them. At this point the animation is a really good 1st version. I may improve more later. I have to move on, to work on non-visual parts of the new item system. For example, it's not even subtracting the Fire Wand and Sword yet! Infinite items!
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JobLeonard
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« Reply #769 on: December 11, 2016, 02:24:54 AM » |
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Are you violating conservation of mass? OMG
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standardcombo
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« Reply #770 on: December 11, 2016, 09:39:29 PM » |
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Spider Boss, before and after. Was working on the item system, got distracted. Did this instead.
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JobLeonard
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« Reply #771 on: December 12, 2016, 02:02:11 AM » |
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That spider has o_O eyes, like it's in shock from you insulting it's mom or something.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #772 on: December 12, 2016, 03:56:39 AM » |
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this looks good, but i'm commenting to let you know that even though it says 'greenlit on steam' i wasn't able to find the greenlight link in the first post or in the last page or in your signature; do you have a link for it? it's probably somewhere in these 40 pages but i don't want to dig through all the pages to find it so i thought i'd ask.
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standardcombo
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« Reply #773 on: December 12, 2016, 07:41:20 AM » |
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this looks good, but i'm commenting to let you know that even though it says 'greenlit on steam' i wasn't able to find the greenlight link in the first post or in the last page or in your signature; do you have a link for it? it's probably somewhere in these 40 pages but i don't want to dig through all the pages to find it so i thought i'd ask.
I suppose it may not searchable anymore. I should change the title. http://steamcommunity.com/sharedfiles/filedetails/?id=783910187
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standardcombo
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« Reply #774 on: December 18, 2016, 05:00:18 PM » |
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Spiders from the Caves of Fear were the last enemies still using placeholder art. Old VS New versions:
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JobLeonard
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« Reply #775 on: December 19, 2016, 05:51:35 AM » |
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Goodbye, Susuwatari. We hardly knew ya.
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standardcombo
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« Reply #776 on: December 23, 2016, 10:15:16 PM » |
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Still deep in the item system. Some enemy doodles:
), ( ) "( / \ `´ φ _ | {\\ |=/( | /_\ "
And a repeating crossbow:
╤═}≡
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_glitch
Guest
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« Reply #777 on: December 25, 2016, 12:13:57 AM » |
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I love your ASCII-Art! Following this!
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standardcombo
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« Reply #779 on: December 28, 2016, 11:41:27 PM » |
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^ Thanks Was looking at the repository... I've been working on this item system for almost two months straight now It's coming along, but damn, can't wait for this part to be over.
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