For fighting games only consoles really make sense. You need two good controllers and few PC/Mac users will have them. Even those who do may not have their PC set up such that it's comfortable for two players to sit in front of the screen.
The other thing to bear in mind is that fighting games are actually really deep and incredibly carefully balanced. Given that the game's visuals aren't going to be the selling point it needs to sell on gameplay. Are you the kind of player that can pull of
? If not, you'll have a tough time designing for those that can.
Really good points there.
I don't know about 29, especially in that game.
But I get what you're trying to say, and definitely yes. I'm a big long time fighting game fan, I've been playing them and such even since before I started with shmups.
Due to them being so complicated, I haven't really felt ready to make one up until now. For gameplay, I have a few ideas, although I don't think I'm going to really be bringing anything new to the table. Right now I want to just focus on a solid, varied fighting game.
I was also thinking about developing in Flash, but I think I can knock that idea already.
I think XNA will be a good way to go for this.