Jasper Flick
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« Reply #100 on: May 07, 2015, 12:30:21 AM » |
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My pleasure! Oh, and Swirly Pipe is now also available on iOS devices. It's quite a different feel when you play it that way.
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Jasper Flick
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« Reply #101 on: June 01, 2015, 06:25:44 AM » |
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Change of approach! From now on I'll release more frequent, smaller tutorials. This time it's a dedicated tutorial about the basics of meshes. Procedural GridCreate a simple grid of vertices and triangles.
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Jasper Flick
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« Reply #102 on: June 25, 2015, 12:11:21 AM » |
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Wanted to get this one out sooner, but here it is! Rounded CubeUse your knowledge of grids to build a rounded cube.
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wccrawford
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« Reply #103 on: July 13, 2015, 06:58:24 AM » |
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Wow, these have come a long way since I last looked at them. Great job!
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Jasper Flick
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« Reply #104 on: July 14, 2015, 11:12:22 AM » |
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Thanks! I intend to keep them coming.
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Jasper Flick
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« Reply #105 on: July 20, 2015, 03:49:32 AM » |
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Next up: math! It's very useful, folks. Cube SphereTurn a cube mesh into a sphere, then use mathematical reasoning to improve it.
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Jasper Flick
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« Reply #106 on: August 31, 2015, 02:31:01 AM » |
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It's useful to measure the frame rate of your app. It is also fun to smash nucleons together. So here's a tutorial that does both! Frames Per SecondDesign a test scene to tank your FPS, then measure it with your own counter.
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Jasper Flick
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« Reply #107 on: September 28, 2015, 12:15:50 AM » |
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Here's the next one! I had to cover the object pooling subject at some point. Object PoolsCreate a fountain of stuff, then feed it with your own object pools.
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Jasper Flick
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« Reply #108 on: January 13, 2016, 04:25:22 AM » |
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New tutorial! Mesh DeformationTake any mesh and turn it into a deformable stress ball.
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Jasper Flick
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« Reply #109 on: January 31, 2016, 08:39:53 AM » |
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I have started a new tutorial series, about hex maps! Lots of strategy games use them. Hex Map, part 1Creating a Hexagonal Grid
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« Last Edit: May 08, 2017, 04:27:40 AM by Jasper Flick »
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Jasper Flick
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« Reply #110 on: February 07, 2016, 11:12:46 AM » |
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The second hex map tutorial is already here! Hex Map, part 2Blending Cell Colors
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« Last Edit: May 08, 2017, 04:27:56 AM by Jasper Flick »
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Jasper Flick
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« Reply #111 on: February 26, 2016, 07:56:32 AM » |
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Besides Hex Map, I'm also producing a series about rendering. Here is the first part. Rendering, part 1Use matrices to transform space.
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GregX999
TIGBaby
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« Reply #112 on: March 10, 2016, 10:27:02 AM » |
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The second hex map tutorial is already here!
I've been messing around with hex maps for a bit so I'm really liking this set of tutorials. I've been using separate objects for each hex, so seeing it done as a mesh is super-informative. I can't wait for the next one! Greg
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Jasper Flick
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« Reply #113 on: March 21, 2016, 05:29:12 AM » |
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Good to hear that you're enjoying my Hex Map series, Greg! Here's part 3. Hex Map, part 3Elevation and Terraces
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Lily
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« Reply #115 on: April 07, 2016, 05:34:03 AM » |
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I've always appreciated these tutorials and nowadays donate on patreon. Keep up the awesome work!
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Jasper Flick
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« Reply #116 on: April 07, 2016, 06:07:59 AM » |
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Thank you, Steve! I will.
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Jasper Flick
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« Reply #117 on: April 20, 2016, 06:58:50 AM » |
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It is time for the next installment of the Hex Map series! Hex Map, part 4Irregularity
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« Last Edit: May 24, 2016, 07:23:44 AM by Jasper Flick »
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troyduguid
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« Reply #118 on: April 28, 2016, 01:35:25 PM » |
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just discovered your tutorials! excellent quality, some of the best unity tutorials I've seen. I will be sure to support you on Patreon soon
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Jasper Flick
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« Reply #119 on: April 29, 2016, 07:58:34 AM » |
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Glad to hear you enjoy my tutorials, troyduguid! I'll work hard to earn your patronage. Having said that, here's the third Rendering tutorial. Rendering, part 3Combining Textures
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« Last Edit: July 31, 2016, 03:23:20 AM by Jasper Flick »
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