Oracle: will be sending a PM momentarily, I could definitely use an artist to help me out on this one. If your music friend does not mind a lot of critiques and doing some odd requests then I am game.
Eclipse: yeah, color scheme is still in question. I like the pastel colors a lot, but I might leave certain areas pastel, and see if I can get away with using more primary colors for other parts of the game.
Hideous & cyber95: you have a Wii, Zelda, and an SD Card? If so, let me know and I'll put you on a testers email.
Muku: Yeah I'm going to work around with the color scheme, hopefully Oracle has a better eye for graphics than I do :D I enjoy making art, but I am definitely a programmer first.
Also, here's an idea for the antagonist that follows Star.
Antagonist's StoryAs Star reaches the top of the ladder, he finds himself walking onto the top of what appears to be a huge flying submarine. The player then finds an open hatch to move Star into, and suddenly Star is inside of the air ship. After exploring all of the entries and solving a puzzle to get into the master room, Star walks in, and the computer activates, asking for ID. Star makes a little squeak noise, the computer reads "ID ACQUIRED, AUTO-PILOT ENGAGED" and the ship flies off and takes Star to the next destination.
However, silhoutted against the island below, another creature that looks like Star but is a pinkish purple and has a cloak with glowing stars in it stares up at the airship. The figure's silhoutte fades into the actual figure staring at the ship and looking peeved, then the next scene commences.
Possible mockup for Star's Antagonist: