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« on: May 18, 2010, 01:11:12 AM » |
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Something I've been working on recently is a game engine that would allow the creation of platformer and overhead exploration games (think early Zelda titles) easily, requiring only the development of the content, and minimal use of small scripts.
The idea for it first came about when I came up with the idea for Descended, which I posted about not too long ago. Unfortunately, my interest in the engine was starting to fade, but I've got a new idea that would not need as much work to bring the engine to a point where it can be well done than Descended, so my idea of a plan is to spend something around 3-4 weeks prodding my engine along to a workable state for making Bond, create simple prototype game to test the features, then get to work on this game.
So now, the actual game concept. The graphics will look like they could have been on the SNES, and the music will be primarily ambient, but it would sound like a lullaby. Not a single word of actual dialog would be spoken or displayed. My idea for some sort of game trailer is to show much of the introduction scenes, and the boy and girl sleeping at night, while a verse of "Twinkle twinkle little star" is sung by two children in the background.
The game starts with cutscenes showing people in a small, peaceful, and cozy town looking and pointing up into the night sky. (Cutscenes would be simply composed of a few moving sprites and backgrounds) There'd be a bright light coming down, and as it draws nearer, becomes discernible as some sort of spaceship. The ship's door opens, and yellow humanoid creatures step out. They greet the people, apparently in the town's own language, and generally act very polite and friendly. A subtlety will be that there are absolutely no youth aboard the alien ship.
The player is given control of a small girl in her home. It's still nighttime, and her parents are urging her to come see the visitors. They go off, and you're left to catch up. On your way, your character sees an equally young boy, and pressures him to come with her. You make it to the ship just as everyone else is returning to their beds.
This is where the core mechanic of the game comes into play. It's very simple, but it's the most significant part of the game's atmosphere. You directly control the girl, but you have no control over the boy. He follows you, but occasionally he will stop and loiter, and you'll have to go over to him and get him to follow you again. Both the boy and the girl have separate hitpoints, which will be shown on the lower part of the screen next to a graphic of each of them. As the game progresses, the icons will move gradually from the edges to the center of the screen, and will be shown holding hands when the game is coming to a close. The closer together they've become, the less he will go off like that. This will also be important to prevent frustration when the difficulty of the game's obstacles and enemies will begin to increase.
So here you are, leading the boy to the alien ship, which seems deserted now. There's a light shining from the open entrance, so the player's only real choice is to go inside. The boy and girl are promptly captured, transported by a couple aliens several miles away, dumped near a river, violently beaten, thrown into the water, and left for dead.
Here's where another aspect of gameplay becomes relevant. The health system will be unlike what has been seen before. You'll have some number of hitpoints, say, 10. You lose a hitpoint when you are hurt by an enemy or obstacle. If the player loses all health, it's game over, and you restart from where you last saved your game. If the boy's health is depleted, he loses conciousness and his second pair of hands can no longer be used to solve necessary puzzles. The player must carry the boy until sundown. (The game will have a night/day cycle) at which point you'll be able to go to sleep. Whenever nighttime comes you'll be able to sleep. If you sleep in an enemy hotspot, you'll likely be ambushed and receive a much smaller health bonus than if you sleep safely, but most places will be completely safe. Both characters will regenerate all or most of your health, and if the boy is unconscious, he will wake with half health. It will not be necessary to sleep when night comes, but several things will play into whether the player decides to or not. The location - is it safe to sleep here? Vitality - how healthy or close to death am I? And for more hardcore gamers, time - it will hinder how quickly I can get through the game. You'd get a different ending based on how quickly you go through the game, and sleeping through the night will, of course, cost you precious time.
So you're at the river as the girl, it's still night, and you see the boy out cold on the bank. The character goes over to him, and cries herself to sleep. Morning comes, the player discovers that the boy is alright, and the player begins navigation back to the hometown. Landmarks that could be seen during the scene where the aliens kidnapped and transported the children will be visible along the way. The player will have only one means of combat against enemies - there will sometimes be stones on the ground that the player can pick up and throw to rid of aliens. In addition to exclusively alien enemies, some wildlife will be hostile (wolves, bears) and there will also be robots deployed by the aliens.
As the player progresses and gets closer to the town, the vegetation and fauna will begin to diminish, and some of the enemies will be seen using tools to suck the earth dry. The power taken from the earth will be used to power terrifying machines that the aliens have built, and the player will have no choice but to flee when one of them shows up.
So at this point, the player has gone from the river, through the forest, and crossed the new desert and wasteland they used to call home. You come across where the town was. It's ravaged and most of the buildings have been either completely destroyed or burned to the ground. Your parent's corpses are one of the first things you see. You go to where the ship was, and there is a gigantic robotic suit containing their leader alien, who actually appears much younger than the others. The boy, in a sorrowful rage, picks up a rock and throws it at the machine, to absolutely no effect.
Now, the part about different endings. There will be two. One of them will be what you get if you get through the game at such speed that you made few mistakes in navigation and slept only a few times over the entire course of the game. The other ending will occur if the condition is not met.
The regular ending: The alien abruptly grabs the boy in the robot's hand and toys with his flailing body a bit. Then he crushes the boy in the hand and the boy's mangled body falls to the ground. Your character flies into a bloody rage and runs to the robot's foot, scales its leg and torso, shatters the glass cockpit in the head, and literally tears the alien apart. The game ends.
The difficult ending: Since you arrived more quickly, the robotic suit is not yet complete, which is visually conveyed. The robot will have stray wires, exposed machinery, and unfinished portions. The robot grabs the boy, but the character immediately jumps into action and interrupts the robot's leg workings. The robot collapses and the boy flees from the thing's hand. The boy and girl are shown returning to the ruined town. The game ends.
Comments? Criticism?
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