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TIGSource ForumsDeveloperPlaytestingMegaman Engine Feedback
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Author Topic: Megaman Engine Feedback  (Read 1335 times)
Fugsnarf
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« on: January 21, 2010, 03:20:51 PM »

I just completed the basics of an engine I'm using for a multiplayer Megaman game that I'll be releasing eventually in the near future. I'm hoping to get some feedback on it.

What I'm looking for:

1. Are you able to break the collision and enter any dense objects? You shouldn't be able to, but other players tend to find many more bugs than I do.

2. Does it mirror how a Megaman game would play enough in your opinion?

3. Are there any various other bugs you can find?

4. Whatever other feedback you can come up with.


You can download the .exe file here: http://www.byond.com/members/Fugsnarf/files/Megaman%20Engine%20Demo.zip

When you activate the .exe file, it will run a local version of BYOND, since this is done with Dream Maker. This way, if you don't have BYOND, you don't need to worry about downloading it.

Some screenshots for those who need something visual to make them want to give it a shot:






Thanks for trying it out and for your feedback!
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