I'm not sure this really came out right.
I was trying to make a music game that was a bit more meaningful than the guitar hero/hit-the-buttons-in-time-to-the-music-style games. The idea was that, in playing the game, the player would also be playing a kind of musical instrument, able to create their own melodies etc. rather than being forced down a proscribed path. So each play-through would be an actual musical performance, only controlled with a keyboard/gamepad rather than a guitar, violin etc.
In practice though, I don't think it really works as either a musical instrument or a game. So, before I chuck it on the pile of things that sounded good in my head but didn't work out in reality, I thought I'd throw it open to the good folk of TIGForums. What could I do to make it work better?
Download (Windows only, I'm afraid).
Oh, btw all the sounds in the game are synthesized in-game, no samples here.
(and yeah, the score is entirely arbitrary and pointless...)