Should be fixed, sorry about that >_<
OK cool that worked now!
Yeah so I tried this out and had a pretty good time. Some fun elements going on in this but I also have a few misgivings about certain things that I'm still thinking about:
I couldn't decide if the "collect brain bits but don't collect too many" was clever or annoying...
As I thought about it while playing I think largely my frustration as a player with that mechanic came from the fact of 1) having no upper bound indicator besides the color and size but no "0/8" etc and 2) having no idea how many brain bits I might expect waiting for me down any particular path without using a lot of restarting. Now I guess if a player is cool with the level restarts maybe it isn't too big a deal but it just seemed to be a little cruel and frustrating. It turns out it did stay just under my quit frustration level since I finished the game though I may have bailed if the game had gone longer than 10 rounds.
Are you going to add sound or music?
It is annoying to not be able to instant-clear the tutorial messages once you've seen them a lot. A few I saw 10+ times as I kept dieing right afterwards. That might be a nice touch or just clear them once you know the player has seen them once to not break up the flow so bad.
I like the art and the level design in general. The gravity shift mechanic though fun to watch and implemented well seemed a little short in the level design department. What I mean is those last couple gravity levels more or less 'self-solve' in a way. They were more relaxing though then prior levels so maybe that is a blessing...
I really like the little popping up tombstone on level clear. That is a fun touch.
Is speed run mode where I can finally eat up all the brain bits like I wanted to all along!!?
Too tired to try that right now but maybe later on.
All in all I did enjoy this game!