Latest video - Sprites, shadows, turns, rounds, movement & pathfindingWith this video, I'm happy to say that unit sprites, shadows, movement, path finding, rounds, turns and very basic AI are now all functioning within the engine. Some tweaking is needed, but it's basically all there. Read more on the website
http://www.projectgoldscript.com/development/sprites-turnbased-movement-ai/Dark Orbonne Monastery; a GoldScript Engine tech demoHi there,
My name is Rohan and I'm the creator and lead developer behind Project GoldScript which is a game development project composed of two parts. The first is a game logic and rendering engine called the GoldScript Engine, the second is the first original RPG which will be made using this engine.
The game is inspired by both the classic Goldbox series of Dungeons & Dragons RPGs and Final Fantasy Tactics. It is written in JavaScript and is being developed for Windows, Mac & Linux using Node-WebKit and Three.js
We're currently focusing on the combat portion of the engine. We've been in development on and off for about 6-8 months.
Here's a quick feature list taken from
http://www.projectgoldscript.com/about/- Deep, mature storyline in an original post apocalyptic fantasy setting
- Primary & secondary attributes for characters
- Full party creation
- Party reputation
- A leader mechanic where the player chooses a party leader at the start of the game. This will have a variety of consequences depending on the leader's class and attributes
- Spells, miracles and talents unique to each of the (currently) 6 character classes
- Meaningful choices and consequences that will potentially block paths off to the player entirely, encouraging multiple play-throughs
Here's a couple of videos;
Very early demonstration of elevation, path finding & movementAnother early demo of our combat level building toolI'll come back to update this post whenever I can, but if you'd like to know more here are a bunch of links
Thanks for reading, will have more updates soon. Up next will be a more fully featured level builder with vertex editing and mesh texturising.